As the second major expansion for the MMORPG *World of Warcraft*, Wrath of the Lich King (2008) requires the base game to access its substantial content addition. Players journey to the icy continent of Northrend to confront the Lich King, Arthas Menethil. This expansion introduces the Death Knight hero class, raises the level cap, and adds new zones, dungeons, and raids centered on the conflict against the Scourge. The core gameplay loop remains focused on RPG progression, questing, and cooperative high-level encounters within this expanded world.
The core narrative thrust of this expansion centers on the emergence of the Lich King, Arthas Menethil, from his stronghold, Icecrown Citadel. For years, the established factions of Azeroth—the Alliance and the Horde—have contended with threats across Kalimdor, the Eastern Kingdoms, and Outland. Now, a danger more profound awaits in the frozen wastes of Northrend. Heroes are called to this new land to confront the Lich King, who seeks to scour all life from the world and claim Azeroth as his own.
This content drop dramatically increases the playable scope of the base game. Key additions include:
While maintaining the foundational mechanics of the parent MMORPG, this expansion refines and expands upon existing systems. The focus shifts to high-level conflict against the Scourge forces dominating Northrend. Players engage in extensive questing, exploration of new environments, and participation in challenging group content such as raids and dungeons set within the expansion's thematic framework.
Yes, as an expansion set for an MMORPG, access to the core *World of Warcraft* game is required to utilize the content introduced here, including the new continent and the Death Knight class.
This release is considered a substantial addition to the overall game experience, introducing a major new continent and a completely new character class, significantly altering the landscape of high-level play available at the time of its release.

Project Epoch is a Classic+ server in active development for over a year, built with a singular goal: to bring you back to the world you love—enhanced with high-quality, thematic, and immersive content carefully woven into a Blizzlike foundation. Running on the Wrath of the Lich King 3.3.5 client, Project Epoch has been extensively modified to recapture the feel of Classic WoW, all while opening the door to new possibilities grounded in rich Warcraft lore. On September 9, developers announced on Discord that Blizzard sent a cease-and-desist letter. The team complied immediately.

As the final battle against the Lich King approached, the human sorceress Jaina Proudmoore and the Banshee Queen Sylvanas Windrunner journeyed to the icy heart of Northrend. Both had come for different reasons: Jaina hoped to discover whether a part of her former friend and lover, Arthas Menethil, still lived; Sylvanas longed to take revenge on her old enemy. With the aid of these two heroes, Azeroth's champions stormed Icecrown Citadel and vanquished the Lich King's minions. Their confrontation with the Lich King involved thousands of souls consumed by Arthas's blade, Frostmourne. Ultimately, Arthas was slain, and the heroes who triumphed over him learned a chilling truth about the existence of the undead Scourge.

In preparation for the final offensive against the Lich King, the Argent Crusade—a union of holy warriors from the Order of the Silver Hand and the Argent Dawn—assembled a base near Icecrown Citadel to gather resources and identify the champions who would serve at the vanguard of their army. Highlord Tirion Fordring organized a tournament to test potential heroes of the Horde and the Alliance, but agents of the Scourge quickly emerged to sabotage the event. The undead attack culminated with the appearance of the monstrous crypt lord Anub'arak, who attempted to exterminate Tirion's elite force before it could be assembled.

The march of Horde and Alliance armies through Northrend led to a number of victories, but these successes paled before a discovery made by the explorer Brann Bronzebeard within the ancient titan complex of Ulduar. This mysterious fortress had long served as the prison of the Old God Yogg-Saron, a being of unfathomable evil whose influence had spread into the continent of Northrend itself. With Brann's assistance, small bands of Alliance and Horde champions infiltrated Ulduar to confront Yogg-Saron, who blasted the invaders with cryptic visions: the millennia-old creation of an artifact known as the Dragon Soul, the assassination of Stormwind's King Llane, and a glimpse of the Lich King's future.