This 2020 DLC for Warhammer: Vermintide 2 introduces the Outcast Engineer, a new career specialization for the hero Bardin Goreksson. Requiring the base game, this content deepens the cooperative shooter/RPG experience by adding a new talent tree, unique explosive weaponry, a distinct cosmetic set, and new challenges centered on mechanical prowess. It integrates directly into existing missions, offering a fresh, specialized playstyle for the established hero roster.
The Outcast Engineer DLC centers entirely on enhancing the existing framework of the parent game by providing a substantial new specialization for one of the established heroes. This package delivers a completely new playable career, meaning players gain access to a unique skill set and playstyle for Bardin Goreksson.
Key additions include:
This career shifts Bardin's focus toward engineering and ranged destruction. While the core gameplay loop of fighting hordes of Skaven and Chaos enemies remains, the Engineer introduces mechanics centered around deploying specialized gear and utilizing powerful, often explosive, weaponry.
The introduction of new weapon types and a dedicated talent tree means players can approach combat scenarios with a different tactical emphasis compared to Bardin's other available careers. This content integrates seamlessly into the existing missions and progression systems of the main game, offering a fresh perspective on established maps and objectives.
This release is focused and specialized. Unlike large expansions that might introduce entirely new regions or story arcs, the Outcast Engineer provides a deep, high-quality addition to a single character. It offers significant mechanical depth through its unique talent tree and weapon selection, providing substantial replay value for players who enjoy mastering specific hero roles within the cooperative shooter/RPG genre.
This content was released in 2020 and is available on PC (Microsoft Windows) and Xbox One platforms. As a career DLC, it does not introduce new story campaigns or levels; rather, it deepens the replayability and character customization options within the existing game structure.