This 2006 Real-Time Strategy (RTS) expansion for Dawn of War requires the base game to play. You conquer the planet Kronus through a non-linear campaign, choosing one of seven races, including the new Tau and Necrons. Key additions include deep hero customization for weapons and abilities, army personalization options, and 12 new multiplayer maps supporting up to eight players. Community reception generally praises the substantial content and strategic depth added to the core experience.
Two entirely new factions are introduced, dramatically altering strategic possibilities:
The single-player experience shifts to a grand strategic map of Kronus. Players vie for control over various territories and must conquer the strongholds of rival races to progress. This non-linear structure allows for significant replayability as the path to victory changes based on the starting faction.
A key feature is the ability to customize powerful hero units. As these leaders gain influence through successful battles, players can personalize their loadouts by selecting unique weapons, items, and abilities, allowing for tailored battlefield roles.
Players can further distinguish their forces through cosmetic and identity options, including customizing insignias, squad colors, banners, and names for their armies.
It features 12 new multiplayer maps designed to support up to eight players battling for supremacy across the war-torn landscapes of Kronus.
In terms of scope, this content is substantial, adding two full factions, a completely new campaign structure, and significant customization depth, making it a significant enhancement to the original title.
Released in October 2006, this title is available exclusively for Microsoft Windows (PC). As an expansion, it requires the installation of the original Warhammer 40,000: Dawn of War to function.
Regarding additional content, there are no further official DLCs or subsequent expansions released for this specific title.