Warcraft III: The Frozen Throne is a substantial Real Time Strategy expansion released in 2003, requiring the base game, *Reign of Chaos*. It continues the epic story across four new campaigns set in Northrend. Core gameplay remains focused on base building and tactical combat, enhanced by the introduction of new, specialized units like the Troll Bat Riders and Mountain Giants, significantly deepening strategic options for existing players.
This is a major expansion to the acclaimed Real Time Strategy title, originally released on July 1, 2003, for PC (Microsoft Windows) and Mac platforms. It continues the epic narrative established in the base game, picking up the threads of conflict after the immediate demonic threat has been pushed back from the war-torn lands of Azeroth. This content is not a standalone experience; it requires the original Reign of Chaos installation to play.
This expansion significantly broadens the scope of the original experience, delivering substantial new material that rivals the depth of the base game's initial offering. The core addition is four entirely new story campaigns that shift the focus of the conflict. Players are taken across the frozen continent of Northrend to witness the continuation of the saga through new perspectives and pivotal moments in the world's history.
A key element of this expansion is the introduction of new units available to the established factions, enhancing strategic depth in skirmishes and multiplayer matches. These additions include specialized troops designed to counter existing strategies and open up new tactical possibilities on the battlefield. Notable new units include the Troll Bat Riders, the Blood Elf Spell Breakers, and the massive, siege-capable Mountain Giants.
The expansion deepens the established Real Time Strategy mechanics by integrating new units and heroes directly into the existing framework. While the fundamental gameplay loop—resource gathering, base building, and tactical combat—remains consistent with the parent game, the new units and campaign scenarios demand adaptation and mastery of these fresh strategic tools. The narrative structure remains mission-based, offering explosive strategic combat across newly designed maps that challenge veteran players.
The scope is substantial, offering a full-fledged continuation of the storyline with dedicated campaigns, new units, and new environments to explore, ensuring that players who enjoyed the original game receive a significant volume of high-quality, integrated content.
As of the current information, this specific expansion does not feature any subsequent downloadable content (DLCs) or further expansions released after its initial launch. The content provided upon its release represents the complete package for this chapter of the story.
The content of this game is suitable for persons aged 12 years and over only. It contains: Non realistic looking violence towards fantasy characters.

Warcraft III: Nirvana is a melee mod for WarCraft III TFT. It adds several custom races and can be played on any melee map. This project is focusing on renovating WC3, expanding its playability while keeping it well balanced.

After securing the Forsaken's hold in Lordaeron, the Banshee Queen Sylvanas Windrunner began preparing for war against her most hated enemy, the Lich King. Her plans were delayed as the Forsaken found themselves under attack by the Scarlet Crusade, a religious human faction dedicated to the eradication of the undead. Undeath, loss and pain had turned the Forsaken mistrustful of the living; their destiny would be their own to seize. But as enemies lay in wait in every corner, Sylvanas Windrunner began to wonder if the Forsaken would ever be able to succeed on their own.

Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons. This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations. Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

A fully voice acted single-player custom campaign for Warcraft III that sends the dwarves of Khaz Modan on a quest to explore the unknown, in hopes of saving their ancestral homeland. The lengthy campaign has three missions where you can choose to play from four difficulty settings and also features custom monsters, scripted events, music and spells. As an added bonus, the stand-alone version of Chapter 3 supports a two-player mode.

Defense of the Ancients (DotA) is a multiplayer online battle arena mod for the video game Warcraft III: Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the "Aeon of Strife" map for StarCraft. The scenario objective is for each team to destroy the opponents' Ancient, heavily guarded structures at opposing corners of the map. Players use powerful units known as heroes, and are assisted by allied heroes and AI-controlled fighters. As in role-playing games, players level up their heroes and use gold to buy equipment during the mission. The scenario was developed with the "World Editor" of Reign of Chaos, and was updated upon the release of its expansion, The Frozen Throne. There have been many variations of the original concept; the most popular being DotA Allstars, which eventually was simplified to DotA with the release of version 6.68. This specific scenario has been maintained by several authors during development, the latest of whom is the anonymous developer known as "IceFrog" who has developed the game since 2005. Since its original release, DotA has become a feature at several worldwide tournaments, including Blizzard Entertainment's BlizzCon and the Asian World Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues; in a 2008 article of video game industry website Gamasutra, the article's author claimed that DotA was probably "the most popular and most-discussed free, non-supported game mod in the world". DotA is largely attributed to being the most significant inspiration for the multiplayer online battle arena genre. Valve Corporation acquired the intellectual property rights to DotA to develop a stand-alone sequel, Dota 2, which was released in 2013.