As a classic 1992 Role-playing/Adventure Main Game, you step back into the role of the Avatar, summoned to Britannia where magic is failing and a sinister sect, The Fellowship, is rising amid a series of brutal murders. The core gameplay involves deep, real-time exploration and interaction within a highly simulated world, using an extensive inventory system to solve complex, emergent puzzles. Uniquely, it blends high fantasy with a grounded mystery, culminating in stopping the demonic Guardian from entering via the Black Gate.
This main installment emphasizes deep interaction within a fully realized world. Gameplay is characterized by a complex, real-time exploration system where characters move and interact with the environment and NPCs in a highly detailed manner for its time. The game features a robust inventory and dialogue system, allowing players to use nearly any item on any object or character to elicit a response, fostering emergent problem-solving.
Combat is handled through a tactical, real-time system that requires careful positioning and use of abilities. Character progression involves developing various skills and attributes essential for survival and investigation. A key element of the experience is the commitment to simulating a living world, where NPCs follow daily schedules and react dynamically to the Avatar's actions.
The game is notable for its commitment to simulation and immersion. Unlike many contemporaries, it features a highly detailed world map and town structures that feel interconnected and responsive. The narrative weaves together traditional fantasy elements with a more grounded, almost detective-like mystery involving the shadowy machinations of The Fellowship and their enigmatic leader, Batlin.
The Avatar returns to find Britannia spiritually empty, with magic in decline. The immediate crisis involves a string of murders that appear connected to the growing influence of The Fellowship. As the investigation deepens, the Avatar uncovers a sinister plot orchestrated by a powerful entity known only as the Guardian, who seeks to enter Britannia through a massive structure called the Black Gate, using Blackrock Generators to spread his influence across the land.
This title is presented as the main game experience. It is supported by one official expansion pack, offering additional content and continuing the narrative threads established in the core adventure.

The Avatar is once again summoned to the land of Britannia and this time he has to investigate ritual murders that have occurred in the town of Trinsic. Meanwhile, a new philosophical/social doctrine is spreading through Britannia, promoted by the mysterious Fellowship. The story of this version of Ultima VII is essentially the same as in the original PC version. However, the dialogues have been greatly reduced and/or simplified. This applies also to the size of the game's cities and other locations, the amount of items to pick up, interior details, etc. Combat also underwent significant changes. The battles in this version are action-based; the player has to click on the enemy repeatedly to win. Unlike the PC version with its party management, the Avatar is traveling and fighting solo in this release.

Ultima VII: The Forge of Virtue is an expansion pack for Ultima VII: the Black Gate.