This Pack/Addon for Transformers: War for Cybertron expands the 2010 base game by introducing two new playable characters, Zeta Prime and Dead End, usable in the four-player co-op Escalation mode and competitive multiplayer customization. It integrates five new battlefields: two for Escalation (Pulse inside Trypticon, and Static with traps) and three for competitive play (Horizon, vehicle-friendly Sector, and high-rise Metropolis). This content requires the base game and enhances existing shooter/adventure gameplay loops without adding a new story.
This content package functions as downloadable content (DLC) for the core third-person shooter and adventure experience of Transformers: War for Cybertron. Released in 2010 for the Xbox 360 and PlayStation 3, this add-on is designed to extend the replayability of the existing competitive multiplayer and cooperative modes by introducing new battlegrounds and additional playable combatants. Access to this content requires the original base game.
New Additions to the Roster and Battlefields
This pack focuses entirely on extending the existing gameplay frameworks rather than introducing a new narrative campaign. Players gain access to two new playable TRANSFORMERS characters:
ZETA PRIME and
DEAD END. These additions are integrated directly into the game's modes, allowing for greater customization and variety in combat scenarios.
Character Integration
The newly added characters, Zeta Prime and Dead End, are immediately available for use within the game's established competitive multiplayer suite. Furthermore, players can utilize these new chassis types when creating custom TRANSFORMERS characters for standard online matches.
Expanded Co-op and Competitive Maps
The core appeal of this add-on lies in the introduction of five distinct new multiplayer maps, effectively increasing the variety of environments where players can engage in combat. These maps are split between the cooperative "Escalation" mode and the traditional competitive arenas.
What new maps are available for Escalation mode?
The cooperative experience is enhanced with two new maps designed for four-player team play:
- Pulse: An AUTOBOT-themed map that challenges players to infiltrate the interior of the massive DECEPTICON structure, TRYPTICON, navigating its complex corridors to overload its core power source.
- Static: A DECEPTICON-centric map featuring multi-level environments and numerous environmental traps that players can strategically utilize against incoming waves.
How do the new competitive maps change the multiplayer experience?
Three new maps are added to the standard competitive rotation, offering varied tactical layouts:
- Horizon: Set in a picturesque area featuring statues overlooking the AUTOBOT city of Iacon, this map balances wide-open courtyards with tighter spaces suitable for close-quarters engagements.
- Sector: This map takes place within an older DECEPTICON maintenance facility, favoring vehicle navigation, particularly for aerial units and those utilizing long-range weaponry.
- Metropolis: Positioned high above the clouds amidst the ruins of a bombed-out Iacon skyscraper, this environment features hazardous elements like dripping liquid energon and exposed, sparking electrical wiring.
What content does this pack add to the base game?
This content pack adds two new playable characters, two maps specifically for the four-player co-op Escalation mode, and three maps for the standard competitive multiplayer modes. It integrates seamlessly into the existing game structure, requiring the base game for access and providing new options for existing gameplay loops.