TNT: Evilution is a 1996 Mod built upon a classic shooter foundation, requiring the base game to run, offering players a substantial, new campaign experience. You step into the role of a marine commander seeking vengeance after a demonic invasion overwhelms a UAC research base on Jupiter's moon, Io, following the opening of a dimensional gateway. Gameplay focuses on fast-paced, first-person shooting across newly designed maps against Hellish forces. This modification provides a complete, dedicated adventure leveraging established action mechanics, and it has received at least one remaster for modern PC compatibility.
The narrative thrust of this experience centers on a renewed UAC initiative involving dimensional gateway technology, this time established on Io, one of Jupiter's moons. Initially, the protection detail of space marines successfully repelled initial demonic incursions. However, the situation drastically escalates with the arrival of an unexpectedly massive vessel—a structure clearly constructed from unholy materials like steel, flesh, and bone. This demonic ship breaches the base defenses, resulting in the swift slaughter or zombification of the personnel.
The player character, a marine commander who was away during the initial assault, returns to find the base overrun and the alien vessel hovering above. Driven by the need for vengeance for the fallen troops, the player embarks on a mission to eradicate the demonic forces unleashed upon the moon base. The campaign culminates in a confrontation with a creature known as the Demon-Spitter, leaving the immediate aftermath with an ominous hint of further disturbances.
As a modification, the gameplay adheres closely to the high-octane, movement-focused shooter style of its parent game, emphasizing intense combat encounters and exploration across newly designed environments. The value proposition here is a complete, standalone campaign experience created by an independent team.
The content provided is self-contained. There are currently no officially released downloadable content packs or expansions associated with this specific modification.
This game is classified as a Mod. This means it is user-created content that requires the original game software to run, fundamentally altering or adding significant new material to the base game structure. It represents a dedicated, community-driven expansion of the original experience, offering new maps and challenges built within the established engine constraints.
The game is exclusively available on PC, specifically running on Microsoft Windows systems.
While the original release dates back to 1996, the title has received at least one subsequent remaster, indicating ongoing efforts to maintain compatibility and potentially enhance visual or technical aspects for modern systems.

TNT2 is a 32-map fan-made sequel to Team TNT's Evilution that originally began development in 2009. Its public beta received one of the 2023 Cacowards.

The UAC relocated their experiments to one of the moons of Jupiter. A spaceship, mistaken for a supply vessel, was granted access. But when it got close to the base, demons poured out. All your comrades were slaughtered or zombified. This time it's not about survival. It's about revenge. A remaster of TNT: Evilution made in the KEX Engine, community-published mod support, original midi soundtrack or the modern IDKFA version by Andrew Hulshult, improved performance with multithreaded rendering, BOOM source compatibility, accessibility options and translated into eight new languages.

An oniric walking-simulator tribute to TNT: Evilution

A 32 map Boom compatible megawad for TNT:Evilution.

A 32 map replacement using TNT Evilution aesthetics for each map.

This tells a short story about a marine who got into the trouble at the TNT corporation base. It consists of three levels, the first of which is a short intro.

A Metroidvania Doom map featuring enemies from the Metroid series.

TNT: Revilution is a 32-level megawad and unofficial sequel to Final Doom's TNT: Evilution, developed by members of the Doomworld forums and released in 2017. The project had a long and turbulent development dating back to 2009, where it was originally part of TNT 2: Devilution before becoming a separate project led Steve Muller (Kyka) in 2014. After changing hands multiple times, the WAD under the leadership of Micah Petersen (Jaws in Space) was finished and uploaded to the /idgames archive on 29 May, 2017, and was followed by several bugfix patches.