This is the Thief: The Bank Heist DLC, released in 2014, requiring the base Thief game to play. You step back into the Master Thief role for a focused, high-stakes infiltration mission targeting the heavily secured Stonemarket First Bank to steal the Hudnall necklace. This content extends the core stealth and adventure gameplay by offering a substantial, self-contained level that pays homage to a classic heist scenario from Thief II, testing your mastery of existing security evasion mechanics.
This content is a Downloadable Content (DLC) package for the 2014 title, Thief. Released in February 2014, this add-on is available on PC (Microsoft Windows), Xbox One, and Mac platforms. It falls under the genres of Shooter, Role-playing (RPG), and Adventure, extending the core experience of the base game by offering a focused, high-stakes infiltration mission. As an add-on, it requires the base game to be played and is designed to integrate seamlessly into the existing world and mechanics established in the main title.
This DLC centers around a singular, highly anticipated heist targeting the Stonemarket First Bank. This location is notorious within the game's world for being virtually unbreachable, presenting a significant challenge to even the most skilled operatives. The objective for the player, assuming the role of the Master Thief, is to infiltrate this heavily secured vault to retrieve the coveted Hudnall family's necklace, an artifact highly sought after by local criminal elements.
The design and atmosphere of this mission serve as a direct tribute to the iconic bank mission found in the earlier title, Thief II: The Metal Age. This suggests a focus on intricate level design emphasizing stealth, environmental puzzle-solving, and navigating complex security measures typical of classic infiltration scenarios.
As a focused mission DLC, the primary addition is the new environment—the Stonemarket First Bank—and the specific narrative surrounding the retrieval of the necklace. It does not introduce new overarching storylines, characters outside of the immediate mission context, or new core gameplay systems that fundamentally alter how the base game is played. Instead, it provides a substantial, self-contained adventure that tests the player's mastery of the existing stealth and traversal mechanics.
This content is strictly an extension; it is not a standalone experience. Players must own the base Thief game to access and play this mission. It slots into the overall structure of the main game, offering a high-difficulty scenario for players who have already engaged with the core mechanics and world. The scope appears to be that of a single, significant level designed to challenge veteran players.
The appeal lies in overcoming the bank's formidable security apparatus. Players will need to utilize all their learned skills—shadow manipulation, lock-picking, environmental awareness, and non-lethal takedowns—to bypass layers of defenses designed to keep intruders out. The focus is entirely on outsmarting the security systems to secure the artifact.