This 2005 Port blends life simulation with RPG elements on the PSP, focusing on a central mystery in Strangetown. You complete objectives via mini-games to advance a storyline where characters do not age or have children. Progression hinges on a Sanity Meter; meeting goals increases it, while failure depletes it, risking hospitalization or abduction. Unlocking secrets and managing relationships are key to this goal-driven portable experience.
The adventure begins abruptly as your character's journey through the desert is interrupted by a strange, flying green diamond, leading to a car crash near a remote gas station. After meeting a mechanic named Oscar and learning the basics of interaction, the player is quickly thrust into the local enigma. Following the sudden disappearance of the garage and Oscar, a mysterious call from Doctor Dominic Newlow sets the player on a path of "Secret Hunting" within Strangetown. This narrative framework drives the initial progression, requiring players to secure lodging and investigate the unusual occurrences surrounding them, including encounters with figures like Bella Goth.
This version operates on a goal-oriented structure, distinguishing it from open-ended life simulations. Players must complete specific objectives to advance the plot and unlock new content, such as furniture and decor for their customizable homes. Interactions with non-player characters (NPCs) and job execution are handled through integrated mini-games, ensuring a dynamic flow to the simulation aspects.
A key differentiator in this portable experience is the focus on the Sim's mental state and objective completion rather than traditional life stages. Characters here do not age, marry, or have children. Relationships are pursued through goal completion, and close friends may eventually move in as part of the progression. Success in meeting objectives directly impacts the Sim's Sanity Meter, symbolized by the Plumbob. Failing to meet goals causes this meter to deplete rapidly, potentially leading to hospitalization or even alien abduction.
Completing tasks awards Sanity Points, which can be used to unlock special perks, adding a layer of strategic resource management to the simulation loop. Beyond the main objectives, players are encouraged to uncover hidden Secrets scattered throughout Strangetown, enhancing exploration and social interaction dynamics.
This title blends elements from multiple genres, officially categorized as a Role-playing (RPG), Simulator, and Strategy game. The core loop involves balancing social needs and job performance (Simulator) against the need to solve the overarching mystery and unlock content (RPG/Strategy).