As a Main Game released in 2009, this adventure blends Platform, Puzzle, and Strategy elements. You control Frank, guiding his symbiotic partner, The Maw, via a leash. The core loop involves directing The Maw to consume objects or creatures to temporarily gain new abilities—like breathing fire or flying—which are then used to clear obstacles and solve environmental puzzles on a crash-landed alien planet while evading bounty hunters.
This Main Game, originally released in 2009 for the Xbox 360 and PC (Microsoft Windows), blends elements of Platform, Puzzle, Strategy, Adventure, Indie, and Arcade genres. Players step into the role of Frank, a pacifist bipedal alien, who finds himself stranded on an unknown planet alongside a peculiar, one-eyed purple creature known only as The Maw. Following a crash landing that leaves them the sole survivors of a bounty hunter transport, the duo must navigate the alien environment while evading recapture by pursuing Galactic Bounty Hunters.
The core dynamic revolves around Frank controlling his companion via an electrical leash, guiding the creature to overcome environmental obstacles and progress through the levels. The game features three available downloadable content packs for players seeking additional challenges.
The central mechanic of this adventure centers on the relationship between Frank and his monstrous partner. Players direct The Maw to interact with the environment, primarily by consuming various objects and smaller creatures encountered throughout the world. The gameplay loop requires players to assess environmental challenges, determine which creature or object The Maw needs to consume to gain the necessary ability, execute the consumption, and then utilize the new power to clear the path forward. Success relies on strategic use of The Maw’s temporary transformations to solve platforming and environmental puzzles.
The unique appeal lies in The Maw's ability to absorb the properties of whatever it eats. This consumption grants the creature temporary, transformative abilities. For instance, eating certain items might allow The Maw to breathe fire, gain the power of flight, or simply increase its physical size. These acquired powers are essential tools, enabling Frank and The Maw to traverse areas that were previously inaccessible, creating a constantly evolving puzzle-solving loop.
The game is set within a futuristic universe. The initial premise sees both Frank and The Maw captured by Galactic Bounty Hunters. After their holding vessel crashes on a strange, uncharted planet, the immediate goal shifts from captivity to survival. The pair must journey toward a distant communications tower while constantly looking over their shoulder for the hunters determined to bring them back into custody.
As Frank, you are the director of the action, utilizing the electrical leash to guide The Maw. You must strategically manage The Maw’s diet to ensure you have the correct evolutionary trait needed for the next segment of the level, whether that requires brute force, aerial movement, or elemental attacks. The genre mix suggests a focus on both spatial reasoning (Puzzle/Strategy) and movement challenges (Platform/Arcade).
Mild violence

In this "deleted scene" from The Maw, Frank steals a Bounty Hunter Speeder and uses it to break through their blockade. This part of the story takes place before the Mesas level. Maw follows Frank as he rides a Speeder!

In this "deleted scene" from The Maw, raging fires block Frank and Maw's way, but with the powers of the Gastro and Puff-tor creatures, they change the course of a river and reopen their path. This part of the story takes place after the Looferland level.

In this "deleted scene" from The Maw, the Bounty Hunters have sent in members from their new elite strike force, the Brutes, to stop Frank and Maw. The two must use powers from the Beetull and Gastro creatures to avoid capture. This part of the story takes place between the Bulb Valley and Chaindown levels.