This 2007 Mod, built upon *BS Zelda no Densetsu*, fundamentally alters the source material to deliver a traditional action RPG experience on the SNES. The core gameplay loop removes the original time-limited structure, allowing for standard story progression. A key feature is the ability for players to choose between playing as either Link or Zelda. This modification appeals to fans seeking a persistent, non-broadcast adventure within the classic *Zelda* framework.
The primary focus of this modification was to move away from the time-sensitive gameplay mechanics that heavily dictated progression in the original broadcast version. By altering the underlying engine, this hack allows for a more open and persistent adventure structure common to other titles in the genre.
A notable feature introduced by this modification is the expanded character selection. Players are given the choice to embark on their quest as either Link or Zelda, offering different perspectives or simply a new way to experience the world.
The essence of this Mod is its transformation of a time-limited, broadcast-dependent game into a self-contained, traditional Role-Playing Game (RPG). This involves substantial code changes to decouple story progression from external timing constraints, providing a more standard save-and-continue adventure loop.
As a Mod, this version does not feature any official Downloadable Content (DLC), expansions, or remakes/remasters associated with the original software. The content is entirely contained within this 2007 release by the developer Con and associated scene publishers.
Players can anticipate an RPG adventure set in the world of the original *Zelda* title it modifies, but with a revised structure. The atmosphere retains the classic 16-bit feel of the SNES era, while the mechanics are tuned to support exploration and progression without the pressure of real-time broadcast schedules.