The Great War 1918 is a strategy modification released in 2013 for PC, built upon the framework of *Company of Heroes*. This mod focuses gameplay entirely on the tactical realities of the final year of World War I, pitting the British Expeditionary Force against the German Empire. As a modification, it fundamentally alters the base game's units and atmosphere to simulate trench warfare and period-specific combat doctrine, with plans to introduce factions like France and Austria-Hungary over time.
The core atmosphere of this strategy experience is steeped in the grim reality of World War I, focusing exclusively on the events leading up to the Armistice in 1918. Players engage in tactical battles set against the backdrop of this pivotal moment in history.
Initially, the modification pits two major historical powers against each other:
The development plan indicates an intention to expand the roster of playable nations over time, with future additions slated to include forces such as France and Austria-Hungary, broadening the strategic possibilities.
As a mod, the game retains the real-time tactical combat structure of its base platform but reinterprets it through the lens of World War I technology and doctrine. This means a shift in focus compared to World War II settings, emphasizing different unit capabilities, resource management related to trench warfare, and the deployment of period-specific weaponry.
The primary appeal lies in its dedication to recreating the specific strategic environment of the Great War within a proven real-time strategy framework. It is not a standalone title but an extensive overhaul that changes the fundamental feel of the gameplay to match the historical context of 1918.
Currently, this modification stands as a complete package based on its initial release and subsequent updates. There are no officially listed downloadable content packs (DLCs) or separate expansions associated with this project.
This strategic simulation is available exclusively on PC via Microsoft Windows. Given its nature as a modification, access typically requires ownership of the base game upon which it is built.