The Elder Scrolls Online: Waking Flame is a DLC (Downloadable Content) for the core RPG, requiring the base game to play. Released in 2021, this content continues the "Gates of Oblivion" storyline, focusing on the battle against Mehrunes Dagon. Its primary feature is the introduction of two challenging new dungeons designed for established players, offering fresh high-level combat scenarios and unique gear rewards within the existing Tamriel setting.
This content package, released in 2021, serves as a significant addition to the ongoing narrative within the massive multiplayer online role-playing game, *The Elder Scrolls Online*. It functions as downloadable content (DLC), meaning it requires ownership of the base game to access its features. This release continues the year-long "Gates of Oblivion" storyline, focusing the player's attention on the ongoing conflict against the Daedric Prince, Mehrunes Dagon. As a DLC, it is designed to integrate seamlessly into the existing world and character progression of the main game, offering focused, high-level adventures rather than a complete overhaul of the core experience.
What New Adventures Await in This Chapter?
This DLC primarily extends the existing narrative and provides new high-level challenges for established players. The core appeal lies in its introduction of two distinct and challenging new dungeons. These environments are crafted to test the skills and gear of veteran adventurers, offering new lore discoveries and unique rewards specific to these locations.
The atmosphere of this content remains deeply rooted in the dark fantasy setting of Tamriel, specifically focusing on the incursions related to the Daedric Prince of Destruction. Players will be drawn into environments reflecting the chaos and influence of Oblivion.
New Gameplay Content Focus: Dungeon Challenges
The primary new gameplay elements introduced are the two new dungeons. These are self-contained instances designed for small groups, requiring coordination and tactical execution.
Dungeon Features
- Dungeon One: Features unique boss mechanics tied directly to the overarching Gates of Oblivion plotline.
- Dungeon Two: Offers a contrasting environment and set of enemies, providing variety in combat encounters.
While this DLC does not introduce entirely new core mechanics to the base game system—such as a new class or crafting skill—it utilizes the existing robust mechanics of *The Elder Scrolls Online* to present fresh combat scenarios and opportunities to acquire powerful, specialized gear sets found only within these new areas.
Integration and Scope within the Ecosystem
As a DLC, this content is
not standalone; access is gated behind owning the core *The Elder Scrolls Online* game. Its scope is comparable to other major story-focused DLC releases for the title, offering substantial, focused content rather than the massive world additions found in full Chapter expansions. It is designed to be a meaty continuation of the established adventure, rewarding players who are invested in the current overarching narrative arc.
What Platforms Support This Content?
This specific content update was made available across all major platforms supporting the main game upon its release.
Players can access this content on:
- PC (Microsoft Windows)
- Mac
- PlayStation 4
- Xbox One
What is the Current Content Status?
This release is a specific piece of content within the larger structure of *The Elder Scrolls Online*. It is categorized as a DLC, and as of its release, it exists as a singular addition to the game's library of available adventures, continuing the established role-playing experience.