As a 2020 Mod built on Halo: Combat Evolved, Takedown: Extermination offers PC players a final, custom shooter campaign focused on locating a Forerunner weapon. You navigate 8 distinct mini-levels, ranging from snowy plateaus to rainy forests, each providing a fresh gameplay style within the established framework. This content extends the base game with new, dedicated scenarios for those seeking fresh challenges in a familiar engine.
The central objective of this experience is a focused campaign designed to conclude the narrative arc of the preceding operations. Players are tasked with tracking down a powerful Forerunner artifact while engaging in combat across varied environments. The core gameplay loop remains rooted in the established Shooter mechanics of the base game.
The structure of the content is segmented into 8 distinct mini-levels. This episodic design ensures a varied pace throughout the final operation, requiring players to adapt quickly to new scenarios.
One of the defining characteristics of this modification is the diversity of its settings. Players will navigate through several unique locales, each contributing a distinct atmosphere to the mission:
These varied backdrops are intended to introduce refreshing styles of gameplay tailored to the specific terrain of each mini-level.
This content is classified as a Mod, meaning it is user-created content that significantly alters or adds to the original game software. For players familiar with the parent title, this offers a chance to experience new scenarios and maps within a recognizable engine and control scheme. The value proposition lies in accessing new, dedicated content created by the community, extending the lifespan and variety of the base game.
Currently, this specific modification does not feature any officially released downloadable content (DLC) or standalone expansions.
2020
PC (Microsoft Windows)
Shooter