As a 1982 Strategy/Simulator main game for the Intellivision, Sub Hunt tasks you with commanding four submarines sequentially to destroy six incoming enemy convoys. Gameplay alternates between a periscope view for precise torpedo aiming and an overhead tactical map for strategic positioning, diving, surfacing, and speed adjustments. The experience is self-contained, offering five difficulty levels to tailor the naval defense challenge.
The gameplay loop centers on managing a squadron of four distinct submarines. Players must alternate control between these units to achieve the primary mission goal: successfully neutralizing six incoming enemy convoys attempting to traverse the guarded waters.
A key feature of the experience is the utilization of two distinct visual perspectives that govern action and strategy:
When engaging targets, the player shifts to a periscope view. From this perspective, precise aiming and firing of torpedoes are necessary to destroy the enemy vessels. This view emphasizes immediate combat execution.
To facilitate strategic positioning, an overhead display is provided. This map allows the player to survey the entire operational area and maneuver their submarines to optimal locations for interception or defense. Players have control over fundamental submarine actions, including the ability to dive and surface, and adjust the vessel's speed.
The game offers a scalable difficulty structure, providing five distinct difficulty levels. This allows players to tailor the intensity of the convoy defense missions to their preference, ranging from introductory challenges to more demanding strategic tests.
As a main release title from its era, this game does not feature any downloadable content, expansions, remakes, or remasters. The experience is self-contained as originally published.