Strife: Quest for the Sigil is a main game blending first-person shooter action with role-playing progression, originally released in 1996. You play a mercenary framed by a religious monarchy, beginning a fight for survival against The Order while aligning with the resistance, The Front. The core loop involves real-time combat, deep exploration, and character development through RPG mechanics like inventory management and skill upgrades. Its unique feature is this successful hybrid design, demanding both quick reflexes and strategic character building in a tense, conflict-ridden setting.
The gameplay centers on a loop of exploration, real-time combat, and character development within a persistent environment. Players navigate levels characteristic of the shooter genre, engaging in visceral combat against various enemy types representing the opposing factions. Progression is significantly tied to RPG mechanics; success relies not only on aiming skill but also on strategic choices regarding character growth and equipment.
Key mechanics involve acquiring and utilizing a diverse arsenal of weaponry, managing an inventory system, and investing experience or resources to improve character attributes over time. The environments are designed to encourage thorough exploration, often featuring secrets, hidden areas, and branching pathways that can lead to alternative mission solutions or vital resources.
The defining feature of this title is its successful integration of deep RPG mechanics into a first-person shooter framework. This fusion means that player advancement is influenced by both reflexes in combat and strategic decisions made outside of direct confrontation, such as dialogue choices or skill allocation. Players frequently interact with the world and its inhabitants, which can influence the unfolding narrative and unlock different mission paths.
The atmosphere is defined by high tension and pervasive conflict. The setting pits the authoritarian, heavily equipped religious monarchy against the scrappy, underdog resistance movement. The game establishes a gritty, desperate tone immediately, beginning with the protagonist's narrow escape from an intended execution in a sewage plant, setting the stage for a fight for survival within a world under martial law.
This is presented as a complete Main Game experience. There are currently no officially documented downloadable content packs or standalone expansions associated with this specific title.
The game was initially launched across multiple PC-centric systems, including DOS, Linux, and Mac.

The Original Strife is back! Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996. Immerse yourself in this all-consuming epic quest - now available for the first time on the Nintendo Switch! -An evil presence has implanted itself in the fabric of our world. Play the role of spy, assassin, warrior and thief as you are lured into the darkest and most perilous adventure of your life. You'll have Blackbird on your side - a seductive underground agent that will provide you with clues as you encounter progressively more sinister foes. Be strong, and trust no one.

Hailed as the original FPS-RPG game that spawned countless imitators, Strife: Veteran Edition is a love letter to the classic from 1996.

Brutal Strife is a revamp of Strife's gameplay. It adds unique gibs for every enemy, particle effects, smoother weapons, weapons can use their alternative ammo with alt fire instead having to switch to a sister weapon, almost everything in the scenario is destructible (trees, bushes, tanks with experiments) and many other new things like a feature that allows you to take some characters as hostages, or use arrows to climb walls.

Strife: Absolute Order is a six-level PWAD for Strife that uses the ZDoom source port and was released in November 2012. It was made by Adam Woodmansey (Khorus) and uses a mixture of his own custom music plus a remix of a music track made by Sarah Mancuso (esselfortium). Absolute Order received one of the 2012 Cacowards.

A World in Strife: Raiding the Dam is a single-level PWAD for Strife using the ZDoom source port that was finished in March 2010. It was designed by Adam Woodmansey (Khorus) and uses his own custom music track.