This is a standalone expansion continuing the story of Star Wars: Jedi Knight - Dark Forces II, playable without the original game. Released in 1998, you step into the role of Mara Jade, Kyle Katarn's apprentice, as she secures supplies for the New Republic against Imperial forces while Kyle seeks ancient Sith secrets. The gameplay blends first-person shooting with lightsaber combat, enhanced by five new Force powers and four new weapons to master. It offers a focused continuation of the established narrative and mechanics.
To support the new missions and character progression, players gain access to substantial new content. This includes four new weapons designed for varied combat scenarios, alongside five new Force powers that expand tactical options both in and out of lightsaber duels. These additions are integral to completing the objectives set for the New Republic's survival.
As a standalone expansion, this content provides a significant, self-contained continuation of the universe. It focuses on delivering new narrative chapters and character-specific challenges rather than altering the fundamental engine or core structure inherited from the parent game.
While directly connected to the lore of *Dark Forces II*, this title functions independently. The unique element distinguishing this experience is the player's immersion in Mara Jade's perspective and her unique journey as she masters her Force abilities in the field. The central mystery revolves around uncovering the secrets hidden within an ancient Sith temple.
Regarding post-launch content, this specific release does not feature any officially released downloadable content packs or subsequent expansions.
The content of this game is suitable for persons aged 12 years and over only. It contains: Non realistic looking violence towards human characters.