Star Wars Galaxies: An Empire Divided (2003) is a foundational Massively Multiplayer Online Role-Playing Game (MMORPG) set in the Star Wars universe. Gameplay focuses on player agency within a persistent sandbox galaxy, where you forge your own destiny by choosing from hundreds of interconnected professions, rather than fixed classes. Its core loop emphasizes deep simulation, player-driven economies, and social interaction, allowing players to specialize in crafting, combat, or exploration to survive the galactic conflict.
The game places players directly into the expansive Star Wars galaxy, offering a sandbox environment where personal destiny is paramount. While the backdrop is the familiar struggle between the Empire and the burgeoning Rebel Alliance, the narrative focus shifts to the player's individual journey. Players begin as blank slates, free to choose their path, whether that involves becoming a respected artisan, a feared bounty hunter, a dedicated soldier, or perhaps even a Force-sensitive individual navigating the complex moral landscape.
The gameplay loop centers heavily on player choice and a deep, classless profession system. Unlike many contemporaries, this title emphasized a highly detailed simulation aspect. Players progress not by selecting a fixed class, but by investing experience points across hundreds of distinct professions.
A defining feature is the extensive skill tree, which allows for significant specialization or broad versatility. A player might dedicate themselves to crafting high-quality weaponry, mastering complex medical procedures, or becoming an expert in planetary exploration and resource gathering. This system means that non-combat roles are just as vital to the game world's ecosystem as direct combatants.
The world is driven by player interaction. Crafters create the gear, structures, and consumables used by everyone else, forming a dynamic, player-run economy. Social structures, including player-created cities and guilds, play a significant role in shaping local governance and conflict.
The primary distinction lies in its commitment to player agency and simulation over linear quest progression. The initial design philosophy aimed to create a living world where players truly had to rely on each other to fill every necessary role in society. Finding your place in the galaxy—whether through crafting, politics, combat, or exploration—is the central objective, rather than simply following a pre-written story arc.
As a main game within the MMORPG category, the experience is designed for long-term engagement. The core experience has been supplemented over time through significant additions, including three official expansions that introduced new content, locations, and mechanics to the core game world, expanding the scope of the persistent universe.
The content of this game is suitable for persons aged 12 years and over only. It contains: Realistic looking violence

A non-profit, fan-made, community-driven remaster of the classic MMORPG Star Wars Galaxies: An Empire Divided.

A non-profit, fan-made, community-driven remaster of the classic MMORPG Star Wars Galaxies

Star Wars Galaxies: Trials of Obi-Wan was the third expansion pack for the MMO Star Wars Galaxies. This expansion added the ground planet of Mustafar to the game, and was designed to capitalize on the DVD release of Star Wars: Episode III Revenge of the Sith and its final fight sequence between Darth Vader and Obi-Wan Kenobi, which was set on the same planet. Trials of Obi-Wan includes more than 50 new quests, from rescue missions to the exploration of a crashed Republic cruiser. Many quests also revolve around the return of HK-47 from Star Wars: Knights of the Old Republic, whom players can kill for a quest. The expansion also allows players to interact with the ghost of Obi-Wan Kenobi to help him "correct an imbalance in the Force" present on Mustafar. High-level quest rewards include the ability to find a fiery red crystal found only on the volcanic planet that creates a lava-like lightsaber.

Star Wars Galaxies: Rage of the Wookiees was the second expansion pack to the MMO Star Wars Galaxies. It was announced on March 9, 2005 and released on May 5, 2005. This expansion pack added the Wookiee planet of Kashyyyk and its corresponding space sector. Kashyyyk is different from the previous ten planets: rather than being 16 square kilometers of openly navigable area, it is divided into a small central area with several instanced "dungeon" areas. A new space zone was also added. Other content added in this expansion included the ability to add cybernetic limbs to a player character, quests for three new creature mounts and two new starships. A substantial portion of the content for this expansion was adapted from the film Star Wars: Episode III Revenge of the Sith which was released to theaters at approximately the same time as the expansion release. Customers who purchased the expansion also received a limited-edition Varactyl player mount from the digital download or a BARC speeder if they purchased the box set.

Star Wars Galaxies: Jump to Lightspeed was the first expansion pack to the MMORPG Star Wars Galaxies. This expansion finally allowed players to explore and battle in ten sectors of outer space, in more than twenty types of starships from the era between Star Wars: Episode IV A New Hope and Star Wars: Episode V The Empire Strikes Back, including familiar X-wings, TIE Fighters, and YT-1300s (same type as the Millennium Falcon), as well as new and never before seen ships created by the developers. It also added real-time space shooter elements to the game, which allowed for an interesting combination with the turn-based mode already featured in the ground-based. Jump to Lightspeed also added many space missions and four space-specific professions. Two races were also added: Sullustan and Ithorian. The expansion added space combat. Characters could choose one of three factions in the new Pilot sub-profession: Rebel, Imperial, or Freelance. The playable sectors include the space surrounding the ten planets of the game as well as Kessel and "Deep Space." Combat is real-time and twitch-oriented like a first-person shooter and can be played with a joystick at the player's option. A new Artisan profession, Shipwright, was also introduced. This profession created ships, shields, armor, weapons, etc for players. They also have the ability to take looted components from space and reverse engineer them into better components.