Side Pocket is a classic arcade sports main game, first released in 1986, focusing entirely on the precision and strategy of pocket billiards. In this game, you aim and shoot the cue ball to sink numbered balls according to established pool rules, demanding accurate aiming and power control to master the table layout. Its appeal lies in delivering a pure, physics-based simulation of pool within a fast-paced arcade structure, and the core experience has seen at least one official remake since its debut.
The central experience revolves around simulating the physics and angles of traditional pocket billiards. Players take control of the cue stick, aiming shots to pocket numbered balls according to standard pool rulesets prevalent in the arcade environment of the mid-1980s. Success hinges on accurate aiming, power control, and understanding spin or "English" to control the cue ball's subsequent position on the table.
The game structure typically involves progressing through various challenges or stages, often centered around achieving specific scoring goals or clearing the table under certain conditions. While the premise is straightforward—sink the balls—the challenge escalates through increasingly difficult layouts or time constraints.
The atmosphere is distinctly rooted in the early arcade era. The setting is purely the pool table itself, presented with the graphical limitations and stylistic choices characteristic of 1986 hardware. The focus is less on narrative and more on the immediate, competitive thrill of the sport.
Its uniqueness lies in its dedicated focus on the physics simulation of billiards within a competitive arcade framework. Unlike many contemporary sports titles that might blend genres, this game commits entirely to the precision required for pocket billiards, offering a pure test of aiming and cue ball control that was relatively novel in the arcade space at the time of its release.
As a main game released in 1986, the original arcade version is self-contained. There are currently no officially documented DLCs or expansions available for this specific title.
While initially an arcade exclusive, this title saw subsequent ports to several home console platforms, broadening its reach beyond the coin-operated environment.
While the original 1986 version remains the definitive classic, the intellectual property has seen continued life, including at least one recognized remake, suggesting ongoing interest in its core gameplay loop.

Chalk up your cue stick and rack up those balls. Now get ready, get set, break! The balls scatter and the match is on... It's the Data East Pool Tournament Finals, and you're behind the 8-ball! It'll take a steady hand and a sharp eye to hustle your way to the top. Challenge your opponents to the ultimate game of skill, but you've got to stay cool... It's a green felt jungle out there!

The Game Boy version of Side Pocket is significantly different from the NES version, featuring a smaller playing field (to compensate with Game Boy's screen), simplified physics and a different screen layout. Like in NES version, the Pocket Game mode features 4 levels and the player starts with 5 lives. One unique addition to the Game Boy version is the ability to play single-player nine-ball mode, while in other versions this mode is limited only to two players.

Pocket Gal is an arcade game released by Data East in 1987. The gameplay is similar to the NES version of Side Pocket, although the player has less lives, the two-player mode does not have lives (although a 20-second time limit between shots is added), and of course, the game contains nudity. There is an English version of the game called Pocket Gal 2, which was released in 1989. Also in 1989, a version of the game was released titled Super Pool III. This version of the game does not contain nudity, and it was released in North America by I.Vics. A sequel to Pocket Gal was released in 1993 called Pocket Gal Deluxe. The gameplay of Pocket Gal Deluxe is similar to the Sega Genesis version of Side Pocket. In Pocket Gal Deluxe, the art style is much more realistic than Pocket Gal. Each of the 4 stages is hosted by a corresponding girl, who's only function (not that I'm complaining) is to strip when the level is cleared. Additional points and shots can be gained by pocketing balls in order, in computer-predetermined pockets, clearing special bonus tricks between stages, etc.

The NES port of Side Pocket, a pocket billiards video game originally released into arcades by Data East in 1986.