Shin Megami Tensei V: Vengeance is an expanded role-playing game released in 2024, set in a post-apocalyptic Tokyo where human and demonic worlds intersect. Gameplay centers on strategic, turn-based combat where you recruit and fuse demons, exploiting enemy weaknesses using the Press Turn system. This edition features a completely new storyline alongside the original content, offering expanded locations and additional demons for players across multiple platforms.
This title is an expanded role-playing game (RPG) that places the player in a setting where the human world and a realm of demons have violently intersected in a post-apocalyptic Tokyo. Released in 2024, the core experience revolves around exploration, narrative progression, and deep, tactical combat encounters.
The primary gameplay loop involves navigating the ruined landscape, engaging in turn-based battles against various demonic entities, and managing a party of recruited demons. Success in combat heavily relies on exploiting enemy elemental and physical weaknesses. This is facilitated by the Press Turn system, where hitting a weakness grants the player an extra action, while missing or using an ineffective attack results in the loss of multiple turns.
A central feature of the experience is the ability to converse with and subsequently recruit demons encountered in the field. Once acquired, these demons can be combined through a fusion process to create new, often more powerful entities, allowing for extensive customization of the player's combat roster. This system encourages experimentation with different demon combinations to prepare for challenging encounters.
The narrative unfolds in a devastated version of Tokyo, now known as the 'Netherworld,' where the protagonist must navigate complex moral choices amidst the conflict between various divine and demonic factions. This expanded version introduces a completely new storyline alongside the original narrative path, offering players alternative perspectives and significant new areas to explore within the setting.
This iteration significantly builds upon its predecessor by incorporating substantial new content. Key additions include an entirely new story route, the introduction of numerous new demons to encounter and fuse, and the expansion of explorable locations within the game world. These additions are integrated across the entire experience, providing a more comprehensive version of the game.
The game supports single-player gameplay across multiple platforms, including PlayStation, Xbox, PC, and Nintendo Switch. While the focus remains on the single-player RPG campaign, the structure allows for deep engagement with its strategic combat systems and narrative choices.
The strategic depth is primarily driven by the Press Turn mechanic. Players must meticulously analyze enemy resistances and immunities before initiating attacks. Successfully exploiting a weakness grants bonus actions, enabling powerful combo sequences, whereas failing to identify the correct strategy can quickly lead to a disadvantageous position in the turn order.
Strong sexualised imagery

This is a randomizer for Shin Megami Tensei V: Vengeance. This randomizer allows you to shuffle: - Demons, encounters, bosses, items, and miracles - Mix any or all options in settings Key Features: - Encounters are replaced with demons of the same level - Demon levels, skills, stats, races, and alignments can be randomized - Bosses and special fusions randomized within categories - Unique skills can be assigned in vanilla, random, or free mode - Items and miracles randomized while ensuring key progression items remain obtainable - Shop, chest, enemy drops, and quest rewards randomized - Gameplay adjustments allow more demons to be recruitable and flexible fusion combinations Compatibility: Incompatible with most mods due to extensive file edits

Additional content that will grant access to the subquest "Holy Will and Profane Dissent". In this quest, players will be able to take on "Dagda", and even recruit him should they prove victorious. *After progressing to a certain point in the game, talk to the Bethel researcher in the Tokyo Diet Building to begin the subquest. *It is recommended that this subquest be attempted at the end of the game.

Additional content that will grant access to the subquest "Sakura Cinders of the East". In this quest, players will be able to take on "Konohana Sakuya", and even recruit her should they prove victorious. *After progressing to a certain point in the game, talk to the Bethel researcher in the Tokyo Diet Building to begin the subquest. *It is recommended that this subquest be attempted at least halfway through the game.

Additional downloadable content that increases the spawn rate of "Kushi Mitama", demons that drop items that give the protagonist EXP, and "Ara Mitama," demons that drop items that give ally demons EXP. *There is still a low chance of Mitama spawning even without this DLC. *You can revert the spawn rate mid-game from the Options menu.

Additional downloadable content that increases the spawn rate of "Nigi Mitama", demons that drop items that give the protagonist Glory, points needed to learn new Miracles. *There is still a low chance of Mitama spawning even without this DLC. *You can revert the spawn rate mid-game from the Options menu.

Additional downloadable content that increases the spawn rate of "Saki Mitama", demons that drop items that can be sold for Macca. *There is still a low chance of Mitama spawning even without this DLC. *You can revert the spawn rate mid-game from the Options menu.

Adds the "Safety" difficulty option, suggested for beginners or those who want to enjoy the story. This difficulty is recommended for those who have little experience with RPGs.