Sheep is a 2000 strategy-puzzle main game where you indirectly guide flocks of devolved alien sheep to UFO rendezvous points across six worlds. Since you cannot directly control the sheep, success relies on manipulating obstacles and using the unique abilities of your four herders (two humans, one dog, one pet) against time limits. The quirky story involves recovering lost, intelligent sheep lineage while thwarting a mad scientist. This title appeals to players who enjoy indirect control mechanics and environmental puzzle-solving.
Players assume the role of these Earthly "herders" tasked with guiding large flocks of sheep to designated rendezvous points where UFOs await to transport them home. A critical aspect of the gameplay is that players exert no direct control over the sheep themselves. Success hinges entirely on manipulating the environment, utilizing obstacles, and leveraging the specific strengths inherent to each of the four controlled herders.
Each level presents a time limit and requires a minimum number of sheep from the flock to be successfully saved. The game is structured across six distinct worlds, each containing multiple stages that escalate in complexity, demanding careful planning and execution to accomplish the tasks.
The game distinguishes itself by focusing on indirect control mechanics within a puzzle framework. Instead of moving units directly, the challenge lies in setting up pathways and utilizing the unique abilities of your herders to influence the movement of the flock. This creates a strategic layer where anticipating the sheep's pathing and managing environmental hazards are paramount to meeting the level objectives.
The narrative provides a lighthearted, wacky backdrop for the strategic challenges. The premise centers on recovering the lost, intelligent lineage of sheep who forgot their mission after being stranded on Earth and subsequently domesticated by mankind. The ultimate goal, beyond simply herding the sheep to the UFOs, involves thwarting the plans of a mad scientist named Mr. Pear, as the recovered sheep are destined for "Blue Hawaii," a sheep paradise.
As a main game released in 2000, the current state reflects its established puzzle-strategy mechanics across its six worlds. Community reception generally focuses on the unique challenge presented by the indirect control system. There are no officially released downloadable content (DLCs) or expansions associated with this title.
This title is primarily categorized as a Puzzle game with significant Strategy elements, often leaning toward light war or battle simulation concepts due to the necessity of managing obstacles and objectives under pressure.