Released in 2003, this main game uniquely fuses Real-Time Strategy (RTS) command with First-Person Shooter (FPS) action across large-scale battles on PC, Mac, and Linux. Players either fight directly on the ground or assume the Commander role to manage resources and build structures for the team. Its defining feature is this mandatory, integrated dual-layer gameplay, which has been sustained and improved by the Savage community since the game became open source.
The fundamental structure of the game revolves around team-based warfare where players must balance personal combat prowess with strategic resource management. Players choose to engage in the battle from two distinct perspectives: the visceral, on-the-ground action of a shooter, or the high-level overview of a commander directing the war effort.
As a frontline soldier, players engage in direct combat, utilizing various weapons and abilities specific to their chosen class. Success in these skirmishes is vital for securing objectives and resources needed by the team's overall strategy.
Simultaneously, one player on each team assumes the role of the Commander. This RTS perspective allows the Commander to manage the economy, construct buildings, research technology, and direct the movement and focus of their allied forces. This dual-layer gameplay requires constant communication and coordination between the action players and the strategic leader.
The defining characteristic is the seamless integration of the RTS and FPS viewpoints within a single match. Unlike many games that offer separate modes for strategy and action, this title demands that both roles be executed concurrently by different players on the same team to achieve victory. This innovative approach was recognized early on, earning several accolades at the Independent Games Festival in 2004.
The game is set in the world of Newerth, establishing a persistent atmosphere of conflict between two distinct forces vying for control. While the narrative details are minimal, the environment supports the constant, evolving conflict that defines the gameplay loop.
This is presented as a main game title. There are no officially released downloadable content packs or expansions associated with the original release.
While initially released by the original developer in 2003, the game transitioned to freeware status in 2006 and has since been maintained and improved entirely by dedicated community efforts. This ongoing, community-driven development has ensured the game's longevity and continued refinement long after its initial commercial support concluded. The game remains playable across Linux, PC (Microsoft Windows), and Mac platforms.
The content of this game is suitable for persons aged 12 years and over only. It contains: Non realistic looking violence towards fantasy characters - Realistic looking violence - Mild bad language