Released in 2000, Sacrifice is a Real-Time Strategy (RTS) game where you play as the wizard Eldred, navigating a world fractured by warring gods after a Holy War. The core loop involves commanding armies and managing resources, uniquely tied to pledging allegiance to one of five deities, each granting distinct units and powers. Success hinges on the central mechanic of actively sacrificing units or captured enemies to empower your chosen god, unlocking potent divine aid, making strategic resource management and allegiance choice critical to survival.
The central gameplay loop revolves around Eldred serving one of the five squabbling deities. As a wizard, players command armies and manage resources, but the core strategic element is tied directly to the chosen patron god. Each god offers unique units, spells, and strategic advantages, fundamentally altering the approach to combat and resource gathering.
A key feature of this RTS is the emphasis on sacrifice as a resource mechanic. Players must actively choose which units, structures, or even captured enemies to offer up to their deity. This act of sacrifice fuels the power of the chosen god, unlocking more potent spells and powerful reinforcements tailored to that deity's domain. Managing this delicate balance—between maintaining an army and feeding the divine power source—is crucial for success.
The narrative drives the strategic decisions. Early on, a prophecy surfaces, foretelling destruction at the hands of an internal traitor, a threat only a wanderer like Eldred can address. This realization transforms the minor squabbles between the gods into open, desperate warfare. Players must navigate these divine politics, committing fully to one god while potentially undermining the others, as their chosen patron’s survival—and Eldred’s—is on the line.
The primary differentiator lies in the integration of the narrative choice directly into the strategic mechanics. Unlike many traditional RTS titles where factions are fixed, this game forces the player to commit to a specific divine path. The units and powers available are not just cosmetic variations; they represent a fundamental shift in tactical capability based on which god Eldred serves. Furthermore, the constant need to perform sacrifices to empower the patron god creates a unique tension between military expansion and divine appeasement.
This main game was released without any official downloadable content (DLC) or expansion packs.