This is the official expansion for the RTS title Rise of Nations, requiring the base game to play. It deepens the core experience—managing civilizations across ages—by adding six new nations, new Wonders, and the Senate building for enhanced governmental control. Gameplay now features the "Patriot" general unit, armed caravans, and campaigns with more turn-based strategy elements, offering fresh Conquer-the-World modes for up to eight players.
This expansion substantially broadens the scope of the original game by introducing significant new elements across several categories:
Six entirely new nations are added to the roster, each bringing unique characteristics and strategic options to the battlefield. Furthermore, players gain access to new Wonders, powerful structures that grant significant civilization bonuses upon completion.
A key mechanical addition is the introduction of the Senate building, which facilitates new governmental options. This ties into the expansion's focus on political depth, allowing players to make decisions outside of direct combat scenarios.
The expansion deepens the strategic layer with the inclusion of the "Patriot" special general unit, offering unique battlefield capabilities. To address existing gameplay balance, new economic units like armed caravans and merchants have been implemented, affecting trade and resource security.
While the core RTS mechanics remain familiar, the expansion introduces greater strategic variety. The new campaigns feature more pronounced turn-based strategy elements compared to the original game, emphasizing long-term planning and non-combat decision-making.
The game also expands its competitive structure by offering four new "Conquer the World" modes, providing fresh objectives for large-scale strategic domination.
As an expansion, this content requires the base game, Rise of Nations, to play. It supports multiplayer matches for up to eight players, with the option for the host to fill remaining slots with artificial intelligence opponents.