As a 1999 Arcade port for the Game Boy Color, this title centers on players controlling giant monsters like George, Lizzie, or Ralph to destroy cities, eat people, and demolish vehicles for progression. The core loop involves unlocking all three monsters through initial rescue missions, after which the plot shifts to defending Earth from an alien invasion. A distinctive feature is the subsequent interstellar campaign, where players chase invaders across the Solar System to their homeworld.
This title is a portable adaptation, originally released in 1999 for the Game Boy Color. As a Port, it translates the core experience of large-scale environmental destruction and monster mayhem to a handheld format, maintaining the established Arcade genre focus.
Players assume control of one of the three iconic monstrous characters—George, Lizzie, or Ralph—to initiate widespread chaos. The fundamental gameplay involves systematically breaking down urban structures, demolishing vehicles, and consuming the local populace. This cycle of destruction serves as the primary mechanism for progression and power accumulation within the game environment.
A key initial objective involves the rescue of the core playable monsters. Once liberated from their confinement, these characters become available, adding variety to the player's destructive arsenal.
The premise evolves significantly beyond simple city smashing. After the initial terrestrial rampages and the unlocking of all monsters, the narrative shifts to an extraterrestrial conflict. An alien invasion commences, positioning the monsters as the planet's reluctant defenders. Players must repel these invaders on Earth before the action transitions to space.
The interstellar phase involves chasing the alien threat throughout the Solar System. This includes a specific mission to rescue an alien entity named Myukus from Area 51 before proceeding to destroy the invaders' bases across various celestial bodies, culminating in a final confrontation on the aliens' homeworld.
This specific version is a self-contained experience. As a 1999 release, it does not incorporate any post-launch downloadable content (DLC) or official expansions. All available content is included within this initial package developed by Avalanche Software and published by Midway.
This game appeals to players seeking immediate, action-oriented gameplay centered on large-scale environmental interaction and progression through destruction, characteristic of classic arcade titles. Since this is a port of an established property, fans familiar with the original series will find the core mechanics familiar, adapted for the Game Boy Color platform.
No screenshots available for this game.