This 1987 port of the classic arcade title for the Atari ST/STE casts you as one of three giant, mutated monsters—a gorilla, lizard, or werewolf—whose core gameplay loop involves systematically destroying city buildings. To survive attacks from military forces and advance through levels, you must consume civilians found within structures to restore health. This version delivers the straightforward, high-score focused urban demolition experience characteristic of its source material.
The fundamental loop of this game is centered on immediate, destructive action. You select one of three available giant creatures—a massive ape, a lizard, or a werewolf—each offering slightly different characteristics in the field. The primary goal across the various stages is the complete demolition of all structures on screen. To sustain your rampage, you must consume the inhabitants of the buildings, including civilians and military personnel, as this is the sole method of health restoration.
Managing your monster's health is critical, as you will face resistance from military forces, including tanks and helicopters. Sustained attacks from these countermeasures deplete your health bar. Furthermore, the environment is dynamic; as you punch and claw at buildings, they collapse piece by piece, creating new hazards and altering the pathways through the city.
As a port, this version for the Atari ST/STE aims to translate the high-energy, score-chasing nature of the original coin-op machine onto the 16-bit home computer hardware. While ports often involve compromises in graphical fidelity or control responsiveness compared to the arcade original, this release focuses on maintaining the immediate, satisfying feedback loop of monster-based destruction.
The game progresses through a series of distinct city levels. Once all buildings in a current metropolitan area have been successfully destroyed, the player advances to the next location. If your monster's health reaches zero, the creature is knocked out, resulting in the loss of a life. Completing a full cycle of cities typically results in a bonus stage or a return to an earlier, more challenging city layout, emphasizing replayability through score accumulation.
The setting utilizes a stylized, cartoonish aesthetic for its metropolitan areas under siege. Despite the theme of widespread destruction, the overall atmosphere remains lighthearted and focused on spectacle. Players are positioned as the primary destructive force, reversing the typical monster movie narrative by actively participating in the chaos.
This specific iteration of the game is available on the Atari ST/STE platform, published by Activision. It is important to note that this particular 1987 port does not include any downloadable content, expansions, or subsequent remasters associated with this specific release.
No screenshots available for this game.