As a foundational Main Game first-person shooter released in 1996, Quake tasks players as Ranger with stopping an interdimensional entity by traversing dark, medieval-inspired, maze-like environments. The core loop involves fast-paced combat against monsters using an array of weapons while navigating complex, fully 3D polygonal levels. Its distinctive features include groundbreaking true 3D technology for its era and an intense atmosphere amplified by music from Trent Reznor. The experience is supplemented by multiple expansions and a modern remaster.
The gameplay loop centers on exploration, resource management, and fast-paced combat. Players must traverse intricate levels, often requiring the discovery of keycards or switches to progress. Success relies on mastering movement mechanics and utilizing a diverse arsenal of weaponry, ranging from traditional firearms to powerful, esoteric armaments capable of dealing massive damage. The game is fundamentally a main title focused on single-player progression through hostile environments.
The atmosphere is characterized by its dark, gritty presentation, enhanced by a distinctive soundtrack composed by Trent Reznor of Nine Inch Nails, which contributes significantly to the game's intense mood.
This main title has seen wide distribution across various systems since its debut. Initial platforms included DOS and Linux, with subsequent releases on PC (Microsoft Windows), Sega Saturn, Amiga, Zeebo, and Mac. Legacy mobile device ports also exist.
Beyond the core campaign, the game features substantial additional content:
Additionally, a remastered version of the game is currently available, offering updated fidelity for modern systems.
What set this title apart upon release was its groundbreaking use of true 3D environments and advanced engine technology for the time. Unlike previous shooters that relied on 2.5D level design, this game offered fully polygonal environments, allowing for complex architecture and verticality in level design. This technical leap, combined with its focus on high-speed, aggressive combat against supernatural and technological foes, established a new benchmark for the genre.
The narrative thrust involves the Ranger being sent through a compromised Slipgate to confront the entity responsible for the dimensional incursions. The objective is to neutralize the threat posed by the enemy's death squads and secure the integrity of human reality against this otherworldly invasion.
Yes, while the original release is from 1996, the game has received a remaster, ensuring its continued accessibility on contemporary hardware. Furthermore, the original experience is supplemented by six official expansions and three downloadable content packages, significantly increasing the amount of available content for players.
High level violence

Map-Center's Quake 30th Anniversary Jam contains 30 maps.


Quake Brutalist Jam III is a megalithic community project more than a year in the making. It features an entirely new arsenal, a set of new monsters, new powerups, and a complete visual overhaul of Quake's existing roster. The community came out in force, producing an unprecedented 77 maps, pushing the limits of the Quake engine to bring the oppressive, gritty, and beautiful aesthetic of brutalism to life.

After several Retrojams, this marks our first foray into something new for Quake. Using Arcane Dimensions as a base, we hosted a jam which focused entirely on traps, puzzles and platforming. Our participants came up with some devilish good no combat experiences, but with lots of ways to die! Explore our custom hub to find 5 unique challenges that can only be survived by using your greatest weapon and a lot of skills.


Sacrilege evokes the feels of Quake: Mission Packs 1 and 2 and is a new fork of the Re:Mobilize and Progs Dump 3 mods. It comes with additional monsters, weapons and powerups. This is a set of 3 episodes of 5 maps each - plus one secret map per episode - as well as a start map and an end map. This makes use of Re:Mobilize mechanics such as wiremeshes and lighthooks/lightpanels.

A set of 6 maps, plus a start map, created for a map jam event held from January 1, 2025 to February 8, 2025, using the Re:Mobilize mod. The objective of this jam was to re:imagine multiplayer maps from different games as single player experiences, all while making use of the three Re:Mobilize mechanics (trampolines, wiremeshes, and lighthooks/lightpanels).

A single player episode with 6+4 levels and start map made by Zothique and Sock.

A jam using Arcane Dimensions, with a focus on jump boots featuring 9 maps. Get on your holiday jumper!

Vondur's first map since 2010. Medium sized map in the city setting.

The thought to be abandoned mysterious Castle Evalon has recently been emitting strange lights and sounds. The most concerning being rumbles from deep underground. Ranger steps through the front doors, only to have them shut tight behind him. Donning his trusty boomstick, he has no choice but to push through.

A vanilla style map map made by FifthElephant and will take 5-10 minutes to complete.

17 maps done with the main rule: *6 textures only* including the sky, but not including utility textures (trigger/clip/skip, etc.) or liquids

A morning stroll through a slightly hazy, partially flooded jungle temple.

Floyd Factory Jam includes 11 maps (+ start), with the aim of creating factory type environments with no restriction on theme or texture set. The only requirement is that Floyd must be included on your factory's payroll. This jam is based on Alkaline.

Map-Center’s Quake Retrojam 2 contains 19 brand new maps, a beautiful hub and hours of gameplay.

A seven level episode for Quake, using the original texture set from the base game. Includes a secret level, and has support for Deathmatch and Co-Op, (although NOT fully tested, as it was designed primarily with SP in mind).

Survive in a post-soviet style brutalist city...

"You Are the Inch Valley Captive" is a single-player Quake map, designed as an adventure where the player will tumble through the dangers of multiple dungeons in a non-linear quest to escape the Inch Valley.

A short, 10 minute single-player map for intermediate players.
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