This DLC for Prison Architect enhances facility management by introducing Prisoner Transfers between sectors, allowing Wardens to motivate inmates using Special Privileges tied to security levels. You gain granular control through Room Grading, including a new Gymnasium, and the ability to create Custom Security Sectors mixing inmate levels. Furthermore, security actions like shakedowns and lockdowns can now be targeted by specific sectors. This content integrates directly into the base game simulation.
Prisoners can now be moved between different sectors or wings within your facility. The ability to transfer inmates to lower-security areas is contingent upon conditions set entirely by the Warden, creating a powerful new tool for behavior modification and facility organization.
To encourage inmates to earn their way into less restrictive environments, the system introduces assignable Special Privileges tied to specific security sectors. Prisoners housed in high-security zones can observe the benefits afforded to those in lower-security sectors, serving as a constant, visible motivator for compliance and reform efforts.
The functionality for assessing and rating facility rooms is expanded. Wardens can now assign grades to various common areas, including yards, classrooms, and common rooms. Furthermore, a new gymnasium facility type is introduced, which can also be graded to optimize its utility for the inmate population.
This feature allows for the creation of specialized areas where security levels can be mixed. You can define custom sectors that house inmates from different security classifications, requiring nuanced management strategies to maintain order within these mixed environments.
This content is classified as DLC and was made available for Linux, PC (Microsoft Windows), and Mac platforms. It builds upon the established simulation mechanics of the parent title, falling under the Real Time Strategy, Simulator, and Strategy genres.