As a classic 1993 RPG/Simulator, you play a war hero raising a girl from age 10 to 18 in a medieval fantasy world. The core loop involves strategically scheduling her time across education, work, and rest to develop specific attributes like Intelligence and Charm. Every decision dictates her final career, happiness, and marriage prospects, with the ultimate goal often being to make her a royal princess. The game features multiple endings based on your management over eight simulated years.
The game operates on a turn-based structure, simulating the passage of eight years. The player must strategically allocate the daughter's time between various activities, including education, physical training, and employment. Success hinges on balancing these schedules to develop specific attributes necessary for achieving desired career paths. The player receives an annual salary from the palace, which is used to cover expenses like food, clothing, and tuition for various training schools.
The ultimate goal is to guide the daughter to a successful life path by the time she turns 18. While many outcomes are possible—ranging from common trades to high-ranking positions—the most coveted ending involves her becoming a royal princess. The game begins after the player selects a birth date, which determines the identity of the celestial being who bestows the child upon the hero.
The gameplay loop centers on managing resources, primarily the daughter's time and the hero's financial stability. This blend of time management and resource allocation places it firmly within the Strategy and Simulator genres, layered over an RPG progression system.
Numerous statistics are tracked, such as Intelligence, Strength, Charm, and Piety. These attributes are improved through specific schedules—for example, attending school boosts Intelligence, while physical labor increases Strength. Certain jobs or training regimens might also introduce stress or lower morale, requiring the player to schedule rest or leisure time to maintain her well-being.
Throughout the eight years, various random events and social encounters occur that can significantly alter the daughter's development or unlock new opportunities. Building relationships with other characters in the world is also a key strategic element, as these connections can influence the final outcome, including potential marriage prospects.
This main game has seen releases across numerous platforms since its initial debut, including the Sega Saturn, Turbografx-16/PC Engine CD, DOS, PC-9800 Series, FM Towns, 3DO Interactive Multiplayer, and Mac. The core experience has been preserved through at least one official remake and one remaster across its lifespan.
There are currently no officially released Downloadable Content (DLC) packs or expansions associated with this specific main game release. The focus remains on the complete, self-contained experience of raising the child to adulthood.


Princess Maker 2 Refine offers a unique life simulation gameplay where the player takes a role as a father for a young girl and raise her into adulthood. Players have freedom of choices on how to raise the child, but each choice will impact on the outcome of what she will become.

Princess Maker: Legend of Another World is a Strategy game, developed by Gainax and published by Takara, which was released in Japan in 1995. A revamped and remade version of Princess Maker 2, exclusively for the SNES.