This 1990 Port is a foundational Real Time Strategy and Simulation hybrid where you assume the role of a deity guiding followers. Core gameplay involves terraforming the landscape to encourage population growth and utilizing divine powers to hinder rival gods. The distinctive feature is managing the environment and population dynamics on a macro scale to achieve total dominance over opposing deities.
The setting involves primordial creation and divine conflict. Players assume the role of a powerful being whose primary objective is the expansion of their chosen people and the ultimate defeat of opposing gods. This is achieved not through direct military control, but through environmental manipulation and population management.
The central mechanic revolves around terraforming. Players can raise or lower the landmass to create flat areas suitable for their followers to inhabit and multiply. As the population grows, their collective belief strengthens the deity's power, unlocking access to more potent divine interventions.
Influence is exerted through a variety of divine powers. These powers can be used defensively to protect followers or offensively to hinder the progress of rival populations. The game emphasizes strategic positioning and the careful application of these abilities to ensure your followers thrive while those of your adversaries are suppressed.
The conflict escalates as the two divine forces vie for control over the available territory. Victory is secured when one deity manages to eliminate the followers of all rival gods.
As a port, this version delivers the core experience of the original RTS and simulation hybrid onto the 16-bit console hardware. Ports often focus on translating the essential strategic depth and unique interface of the source material to a new control scheme and graphical presentation.
This title is significant as an early example of the "god game" subgenre, where the player operates on a macro level, managing environmental factors and population dynamics rather than individual units. The value proposition here is the unique perspective of being an omnipotent, yet indirect, ruler.
The primary objective is to expand your civilization by shaping the environment to encourage follower growth, while simultaneously utilizing divine powers to impede the progress of rival gods until only your followers remain on the map. The focus is on land manipulation as the primary strategic tool.
This specific release for the SNES/Super Famicom contains the base game experience. There are currently no recorded official downloadable content (DLCs) or official expansions released for this version of the game.
No screenshots available for this game.