Paragon was a MOBA released in 2016 for PC and PS4, distinguished by its direct third-person control, merging explosive action with deep strategic choice. Players controlled unique heroes in team-based combat, where aiming and movement skill directly impacted outcomes. While the core loop involved standard MOBA objectives, its defining feature was this immediate, action-oriented combat perspective. Note: Official service for this title was discontinued in April 2018.
This title is a Multiplayer Online Battle Arena (MOBA) game that sought to redefine the genre by placing players directly into the action. Released in 2016 for both PlayStation 4 and PC (Microsoft Windows), it offered a distinct approach to competitive team-based strategy.
The core experience centered on intense, third-person combat where player skill in aiming, timing attacks, and movement directly influenced outcomes. Unlike traditional top-down MOBAs, this game emphasized direct control, bringing an explosive action element to the strategic depth expected of the genre.
The gameplay loop involved two opposing teams battling across a map, aiming to destroy the enemy's core structure. Players selected from a roster of unique heroes, each possessing distinct abilities and roles within the team composition.
A defining feature was the shift to a direct, third-person perspective. This meant that aiming abilities and landing basic attacks required precision akin to an action game, integrating mechanical skill directly into the strategic layer of the MOBA format. Positioning and spatial awareness were paramount due to this control scheme.
While action-oriented, the game maintained deep strategic choice. Success relied on coordinated team fights, objective control, and understanding the intricate synergy between different hero capabilities. The environment and map objectives played a significant role in dictating the flow of battle.
The primary differentiator was the fusion of high-fidelity, third-person action controls with established MOBA objectives and hero progression. This design choice aimed to make the moment-to-moment gameplay feel more immediate and skill-based than many contemporaries in the genre.
The game launched via Early Access in Spring 2016, followed by an Open Beta in Summer 2016. It was released as a single, main title.
There were no officially released Downloadable Content (DLC) packs or major expansions associated with the main game during its active service period.
It is important to note that the official servers for this title were shut down on April 26, 2018. While the game is no longer playable through official channels, the assets were subsequently released for free to developers utilizing the Unreal Engine.

Inspired by the legacy of Paragon, built with love by the community, and powered by Unreal Engine 5, Predecessor is the ultimate fusion of shooter action and MOBA strategy. With more than 30 Heroes to choose from, each with unique and devastating abilities such as shooting through walls, turning invisible and raining down rockets from above, there's more than one way to take down your opponents! Hit your lane and push the enemy objective, taking down towers as you battle to destroy their core all while protecting your own. Predecessor plays like a traditional three lane MOBA, but with genre-redefining elements such as an immersive third-person perspective, high quality graphics and game-changing map verticality.

Paragon: The Overprime is a free team-based TPS Action MOBA. Choose one of the many powerful heroes with unique skills and work with your teammates to conquer the Prime battlefield. Speed across the battlefield with the heroes of Prime and feel the thrill of the action.