As a 2007 arcade/puzzle remake of the classic, Pac-Man Championship Edition retains the core loop of eating dots and avoiding ghosts, but introduces dynamic, time-based gameplay across shifting mazes. Designed by original creator Tōru Iwatani, this version features vibrant neon visuals and a driving soundtrack, focusing on high-score pursuit over endless level progression. Key changes include aggressive ghost formations and split-screen maze navigation, offering a modernized, high-speed challenge while preserving the fundamental tension of the original.
Categorized as a Remake within the Puzzle and Arcade genres, this iteration first appeared in 2007. It was initially launched across platforms including Xbox 360, later expanding to mobile and handheld systems such as iOS, PlayStation 3, PlayStation Portable, Nintendo 3DS, and Android.
While the fundamental mechanics—eating pellets and utilizing power pellets to temporarily turn the tables on the spectral adversaries—are retained, this version introduces substantial alterations to the maze structure and pacing. Unlike the static, single-screen layout of the original, this iteration features dynamic, shifting mazes that change as the player progresses through time limits.
The gameplay focuses heavily on high-score pursuit across timed rounds rather than simply clearing levels indefinitely. This shift emphasizes quick decision-making and efficiency in dot consumption.
The most notable changes involve the introduction of time-based gameplay and dynamic environments. Mazes are often split into two halves, requiring players to clear one side to access the other. Furthermore, the ghost behavior and patterns have been significantly updated, often appearing in larger, more aggressive formations, particularly as the score increases.
Visually, the game features a complete overhaul, moving away from the simple pixel art of the 1980s to vibrant, neon-infused graphics and high-contrast color palettes, accompanied by a driving, electronic soundtrack that complements the increased speed of the action.
The structure is built entirely around competitive scoring within defined time limits, pushing players to master the new mechanics for maximum efficiency. The game maintains a strong focus on pure arcade challenge, with no discernible narrative or story setting beyond the maze environment itself.
This title is a focused modernization; there are no officially released DLCs or expansions associated with this specific version. The core content is the set of modernized, time-attack focused mazes.
The essential elements that define the classic experience remain intact: the iconic four ghosts, the power pellets that grant temporary invincibility, and the core loop of evasion and consumption. The game successfully translates the high-stakes tension of the original into a faster, more visually spectacular modern format.

A demake of Pac-Man Championship Edition (2007) made by M2 in collaboration with Bandai Namco as a part of Namcot Collection/Namco Museum Archives.

This version contains four additional courses (Mountain, Big Eater, Championship III and Highway II), three skins (Dig Dug, Rally-X and Pac is Back), and two BGM (Pac Steps and Re-Entrance).

PAC-MAN Championship Edition DX continues to uphold NAMCO BANDAI's tradition of enhancing a classic franchise for today's gamer. Building upon PAC-MAN Championship Edition’s original six courses, the new game features more than 100 varied and mind-boggling mazes to navigate. Several new modes will also be available to test a player's pellet-munching aptitude. In Time Attack Mode, players will vie for the quickest clear time. Fulfill a series of objectives in Mission Mode or compete to devour the most number of ghosts gobbled in Ghost Mode.