Object "32" is a single-level modification (Mod) for the classic shooter Doom II: Hell on Earth, released in 2008 for PC. This content plunges players into a dark, hell-corrupted techbase, requiring limit-removing source ports to run. The core experience is intense, focused shooter action within this confined, challenging environment, notably featuring music from Gears of War.
The environment presented in this modification is a dark, oppressive techbase that has been thoroughly overrun and corrupted by infernal forces. This fusion of industrial architecture and demonic infestation establishes a distinct, grim atmosphere for the player to navigate. The level was originally conceived as part of a larger community project known as Grid 32 but was ultimately released as a standalone piece of content.
As a shooter, the core mechanics adhere to the fast-paced, arena-style combat characteristic of its parent game. The experience is defined by intense firefights within the confines of the corrupted facility. A notable auditory feature is the inclusion of a music track sourced from the Gears of War franchise, which contributes to the overall tone of the level.
The primary distinction of this modification lies in its focused, single-level design, offering a curated challenge. Furthermore, its reliance on limit-removing ports indicates that it utilizes enhanced engine capabilities beyond what the original 1994 release supported, potentially allowing for more complex map geometry or larger enemy counts than standard configurations.
This specific modification does not feature any downloadable content (DLC), expansions, remakes, or remasters since its initial release in 2008. The content provided upon release constitutes the complete experience.
This content is available solely on PC (Microsoft Windows). Players must possess a compatible version of Doom II: Hell on Earth and utilize a modern, limit-removing source port to load and play this custom WAD file.
No screenshots available for this game.