Not a Hero is a 2¼D cover-based tactical shooter adventure, originally released in 2015, where you play as Steve, an assassin working for BunnyLord, a future rabbit mayoral candidate, tasked with eliminating the city's crime wave. The core gameplay loop involves recruiting various heroes, each with unique skills, to execute missions using cover, sliding, and diving mechanics across three districts. The game blends intense, arcade-style gunplay with a satirical political premise, requiring players to master diverse operative abilities to progress the campaign.
The gameplay centers around intense, tactical shooting combined with fluid movement mechanics. Players engage in fast-paced combat where precision and positioning are crucial. The core loop involves navigating distinct environments, utilizing cover effectively to survive enemy fire, and eliminating targets using the specialized abilities of the current operative. The atmosphere blends dark, action-oriented crime cleanup with absurd, satirical political undertones, driven by the bizarre mandate from BunnyLord.
Success in missions directly contributes to the campaign, requiring players to not only survive firefights but also "persuade undecided voters," which translates into completing objectives within the chaotic urban environments.
The primary focus is on high-stakes, cover-based gunplay where movement—including sliding and diving—is essential for survival. Each operative brings a distinct approach to combat, encouraging experimentation with the expanding roster to find the most effective way to tackle various criminal elements.
A key feature of the experience is the variety of playable characters. As Steve manages the campaign, he gains access to new operatives. Each character is designed with a specific set of tools and abilities, fundamentally changing how players approach combat scenarios. Mastering the unique skill set of each hero is necessary to effectively dismantle the criminal infrastructure across the city.
The narrative frames the violent elimination of criminals as a necessary step in a political platform focused on "ethics, accountability, and an inordinate amount of gunfire." Players are effectively running a campaign where eliminating targets serves as direct policy enforcement.
This main game title includes one downloadable content (DLC) package available for players seeking further content beyond the initial release.

The ME, MYSELF & BUNNYLORD Campaign lets you play as the BunnyLord himself! Use unreasonable force reasonably to fix his space-time-continuum mishaps and restore balance to the universe in this new adventure featuring 3 all new missions, with new baddies, settings and challenges.

Join the Campaign trail in this funstoppable 2.25D pixelated political opus from Roll7. Shoot, slide and execute your way through 28 levels of incredibly British action and humour as you persuade the world to ‘Vote BunnyLord’. Use reasonable force unreasonably in a dynamic mix of run-and-gun gameplay and cover-based shootouts. The intuitive quick-snap cover system lets you slide, roll, and dive into cover, dodging enemy fire before fighting back with tackles, executions, and hundreds of bullets. Choose between 9 different heroes, each with their own distinct gameplay style and crime-murdering abilities. Blast the city’s scum through doors with Cletus’ shotgun, slice them in half with Kimmy’s katana dash, or simply bash crime in it’s terrible face with Ronald’s hammer. Go ham on primary objectives and (sometimes random) secondary goals but be prepared for unexpected mid-level events that turn the tables on the anti-heroes in an instant. SWAT teams, gun-toting elderly, helicopter gunships, pandas, pugs and suicidal samurais stand between you and election victory. NOT A HERO: SUPER SNAZZY EDITION introduces the “ME, MYSELF & BUNNYLORD” Campaign, letting you play as the BunnyLord himself! Use unreasonable force reasonably to fix his space-time-continuum mishaps and restore balance to the universe in this new adventure featuring 3 all new missions, with new baddies, settings and challenges.