As a simulation sports title representing the 1998–99 NBA season, this game centers on playing authentic basketball matches across PC, PlayStation, and N64. The core loop involves on-court action supplemented by management features, notably introducing a Practice Mode for skill refinement. A key feature is multi-season play with evolving player development, establishing the foundation for future franchise modes. Note that rosters reflect the 1997–98 season due to the real-world league lockout at the time of release.
The primary gameplay loop focuses on realistic basketball simulation, encompassing both on-court action and off-season management elements. Players engage in standard game modes replicating league matchups.
A significant mechanical addition introduced in this installment was the inclusion of a dedicated Practice Mode. This feature allowed users to hone specific skills and team strategies outside of competitive matches, providing a controlled environment for refinement.
One of the most notable advancements was the implementation of multi-season play. This system introduced player development between seasons, meaning the attributes and abilities of the athletes on the roster could evolve over time, adding a layer of long-term strategy to the simulation.
While this iteration did not feature full free agency or the introduction of generated rookies, the multi-season structure laid the groundwork for what would become the comprehensive Franchise Mode in subsequent releases.
Due to the real-world NBA lockout that occurred during the summer of 1998, the game shipped with the official rosters from the preceding 1997–98 season. This means that player movements and rookie signings that occurred during the summer of 1998 were not reflected in the initial release.
This main game release does not feature any downloadable content (DLC) or official expansions. The experience is self-contained within the core simulation package released in 1998.