As a foundational Real Time Strategy (RTS) main game released in 1998, Myth II: Soulblighter focuses entirely on tactical squad command in the war between Light and Dark forces, minimizing base building. You control specialized units, emphasizing precise positioning and direct battlefield execution to overcome challenging missions. Its distinct feature is this deep commitment to squad-level tactics over macro-management, offering a challenging strategic experience available on PC, Linux, and Mac.
This title, first released in late 1998, is a foundational entry in the Real Time Strategy (RTS) genre, offering a focused experience centered on tactical squad management rather than large-scale base building. Players are thrust into an epic conflict, commanding forces in the ongoing battle between the Forces of Light and the encroaching darkness.
The core appeal lies in its emphasis on precise unit control and strategic positioning. Missions require careful consideration of terrain, unit abilities, and enemy composition to achieve tactical objectives against challenging odds.
The gameplay loop revolves around controlling small to medium-sized squads of specialized units. Unlike many contemporaries in the RTS genre, this game minimizes resource gathering and construction, placing the entire focus on direct battlefield command. Success hinges on leveraging the unique strengths of each unit type and executing maneuvers effectively.
Players issue orders to individual units or entire groups, managing movement, engagement protocols, and special abilities. The physics engine of the time played a significant role, influencing how units reacted to explosions and environmental factors, adding a layer of emergent complexity to engagements.
The game establishes a dark fantasy setting where the fate of the world hangs in the balance. The atmosphere is generally serious and focused on the grim realities of the war against the dark entities threatening the realm.
Its primary differentiator is the commitment to squad-level tactics over macro-management. Missions are designed as challenging puzzles requiring specific approaches to unit deployment and engagement timing. The focus remains strictly on the tactical execution of combat scenarios.
This is the main game release from 1998. It has one official expansion pack available, offering additional missions and content to extend the core experience. The game was originally launched for PC (Microsoft Windows) and Linux, with a version also available for Mac platforms.
The game supports play on PC (Microsoft Windows), Linux, and Mac operating systems.

Myth: Twice Born Edition, this is a full on remaster of Myth: The Fallen Lords (through its ports to Myth II: Soublighter), Myth II: Soulblighter, and Myth II: Chimera. Some of the HD assets will also cover third party plugins, but they will not be as uniform as the rest.

Green Berets is a total conversion for Myth II that places player in the jungles of Vietnam. Like the original Myth games, Green Berets is a 3-D war simulation that places great emphasis on strategy and terrain. Highly detailed units fire M-16s, M-60's, throw grenades, dodge mortars and call in helicopter support. Green Berets features ten new levels and 18 new units. Missions include destroying VC anti-air emplacements, protecting fire bases, and rescuing POWs. In addition to single player, Green Berets has multiplayer capabilities and includes the original Myth II game and level and unit editors Fear and Loathing.

Chimera is a free expansion scenario playing out the events of Four Bear Silent Oak the journeymans visions of doom.