Millipede is a classic 1982 arcade main game, categorized as a Shooter. The core gameplay loop centers on using a trackball for precise movement and a fire button for rapid destruction of a segmented threat moving down the screen to achieve high scores. A distinctive feature is that destroying a segment causes the threat to split, escalating the challenge, while players must also avoid other on-screen enemies. The game concludes when all lives are lost, offering intense, short bursts of action available on platforms like Arcade and PC.
This classic arcade title, first released in late 1982, plunges players into a fast-paced, top-down shooter experience focused purely on high-score pursuit. Set against a simple, abstract backdrop, the atmosphere is one of intense, focused action where quick reflexes are paramount to survival. As a Main Game, the objective is straightforward: destroy all segments of the segmented, venomous threat moving across the screen to maximize points.
Players control a fixed position at the bottom of the playfield, utilizing precise movement and rapid-fire capabilities to dismantle the primary target. The game concludes when the player loses their final life, making session length entirely dependent on skill in managing escalating enemy density.
The primary control scheme relies on a trackball for fluid, precise movement across the horizontal axis, complemented by a single fire button that supports rapid-fire when held down. This combination allows for immediate reaction to the ever-changing enemy patterns common in the Arcade and Shooter genres.
Successfully destroying a segment of the main threat causes it to split into two smaller, faster-moving threats, demanding continuous engagement and strategic target prioritization. Beyond the primary target, players must also contend with and avoid various other hostile entities that populate the screen, each presenting a unique scoring or hazard opportunity.
The game distinguishes itself through its reliance on the trackball input method, offering a level of granular control over horizontal positioning that was distinct for its era. The escalating difficulty, driven by the fragmentation of the main enemy upon being hit, creates a dynamic challenge where success requires managing multiple, smaller threats simultaneously.
Originally an arcade staple, this title has seen numerous ports and re-releases over the decades. It is currently available across platforms including the Atari 8-bit family, PC (Microsoft Windows), Atari ST/STE systems, and playable via web browser interfaces. As a main game, it features no officially released downloadable content (DLC) or expansions, and has seen one official remake in its history.
Gameplay continues until the player loses their final life. The session length is entirely dependent on the player's skill in managing the increasing density and speed of the enemies, making it a quintessential example of an arcade experience designed for short, high-intensity bursts of play.


Millipede 5200 was an unreleased version of Millipede which happens to be the most accurate version to that of the original arcade. Sadly was never released due to it's arcade version's poor performance. Originally slated to be releasing in March of 1984, however it can be assumed that not only did the poor performance in it's arcade versions caused it to never be released, but also due to the fact that the 5200 was a commercial flop due to it's lack of innovation in the technology it had built within it, along with it's awful controller, and lack of exclusives worth playing. Another factor most likely was due to Atari's reputation after the Video Game Crash of 1983. Millipede 5200 is tragic victim of Atari, being the most accurate emulation of the Arcade experience except with a more of the Home Console touch of quality worth experiencing. The game was later released as part of Atari compilations.

A keychain port of Millipede.


Game Boy port of Millipede, released in a bundle alongside Centipede.

The NES port of Millipede, a 1982 arcade game by Atari, Inc. and the sequel to the arcade hit, Centipede. The objective of the game is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as destroying and avoiding other enemies. The game is played with a trackball and a single fire button, which can be held down for rapid-fire. The game is over when the player's last life is lost.

Atari 2600 port of Millipede.