This content is a Pack/Addon for *Mega Man Battle Network 4: Red Sun*, requiring the base game and utilizing the e-Reader peripheral for integration. It offers no new story or levels, instead providing a singular, permanent statistical enhancement: a 100-point increase to MegaMan.EXE's maximum HP within the existing core gameplay loop of the Game Boy Advance title. Its scope is highly focused, serving as a direct, tangible boost to player survivability.
This Patch Card is not a standalone experience; utilization requires the base game, Mega Man Battle Network 4: Red Sun. The scope of this addition is highly focused, delivering a single, permanent statistical upgrade directly to the player character, MegaMan.EXE, upon being read by the e-Reader.
Unlike major expansions that introduce new narrative arcs or expansive new zones, this content provides a brief, targeted enhancement. It serves to immediately boost the player's survivability by increasing their maximum Hit Points by 100 points within the main game's save file. The integration process is seamless, applying the boost once the card is successfully read.
The primary feature introduced by this add-on is a direct modification to the existing combat loop. By increasing the maximum HP pool, players gain a greater margin for error during NetBattles and dungeon exploration within the world of Red Sun. This modification does not introduce new mechanics, characters, or levels; rather, it alters the parameters of the existing combat system to favor increased resilience.
This content was developed for distribution through the e-Reader / Card-e Reader system, linking it directly to the Game Boy Advance hardware ecosystem. As of the current date (2026-02-23), this specific Patch Card remains tied to its original distribution method, reflecting a historical add-on for the title.
The content package exclusively provides one type of enhancement: a permanent statistical boost to the player's health total. It does not introduce new Battle Chips, Navis, or unique gameplay systems that fundamentally alter the established rules of the Mega Man Battle Network 4 experience. The total count of official DLCs, expansions, remakes, or remasters associated with this specific Patch Card entry remains zero, as it is itself a piece of supplementary content for the main title.
No screenshots available for this game.