As a substantial expansion requiring the base game, Medieval II: Total War Kingdoms (2007) adds four new, detailed campaigns set across the British Isles, Teutonic Europe, the Middle East (Crusades), and the Americas. You command 13 new factions, utilize over 110 new units, and explore vast new maps, adding up to 80 hours of strategy gameplay. A key feature is the introduction of Hotseat multiplayer for campaign play on a single PC.
The expansion is structured around four new, detailed campaign maps, each presenting a unique historical setting and specific set of strategic challenges. These distinct theaters of war include:
Across these new maps, the expansion introduces 13 entirely new playable factions, over 110 new unit types for players to command, and 50 new building types to construct, substantially increasing the strategic depth available.
The core gameplay loop remains the established blend of turn-based grand strategy management on the world map and real-time tactical battles. However, the new settings introduce specific mechanics. The inclusion of New World factions, such as the Aztecs, Apaches, and Mayans, brings unique military structures and cultural dynamics directly into the strategic layer.
A notable addition for players engaging with others is the introduction of new multiplayer modes. Beyond standard skirmishes, the expansion features Hotseat multiplayer for the first time in the series. This allows two players to engage in competitive campaign games using the new content on a single computer.
The scope of this addition is considerable, rivaling the amount of content found in a full standalone title rather than a minor add-on. By focusing on four distinct historical theaters, it provides varied strategic puzzles and unit compositions, effectively multiplying the replayability of the core strategic and tactical engine of the base game.
This content is available across Linux, PC (Microsoft Windows), and Mac platforms. As of the current date, this release stands as the definitive expansion for the base game, integrating all its new features directly into the established framework.