As a 1995 main game in the Shooter genre, you play an apprentice sorcerer flying on a carpet to stop the Netherworld's ruler, Vissiluth. The core loop involves building castles, collecting mana by destroying creatures, and completing specific missions like reaching checkpoints, moving beyond simple resource accumulation. Distinctive features include varied environments like nighttime and underground levels, offering new challenges and secret areas for extra spells.
The fundamental gameplay loop centers on aerial combat and resource management, where players navigate the environment on a flying carpet. A key mechanic involves building structures, specifically castles, across the landscape. The primary objective is the collection of mana, which is acquired by destroying various creatures encountered in the levels. This mana is essential for fueling the player's magical abilities.
Unlike its predecessor, progression in this sequel is structured around completing specific missions rather than simple mana accumulation. These missions often involve objectives such as reaching designated checkpoints or eliminating particular enemy structures or monsters on the map.
The game introduces significant environmental variety to enhance replayability and narrative pacing. This includes the addition of nighttime levels and extensive underground levels. While the underground sections present a different challenge—notably lacking rival wizards—these varied settings are intrinsically tied to the overarching storyline progression mapped out before each mission.
Beyond the main path, players can discover several secret entrances leading to hidden levels. Successfully navigating to these areas rewards the player with access to additional spells and experience points, encouraging thorough exploration of the game world.
The primary distinction lies in the shift from pure resource accumulation to structured mission completion. Objectives now require reaching specific waypoints or destroying targeted entities, providing a more directed experience. Furthermore, the introduction of varied level types, such as subterranean environments, alters the tactical approach required for success.
The combination of real-time aerial shooting mechanics with territory control through castle building sets this title apart within its genre. The narrative culminates in a final confrontation with the demon ruler, Vissiluth, following the defeat of his lackeys and the destruction of his citadel, leading to a volcanic eruption of colored mana upon victory.
This main game does not feature any officially released Downloadable Content (DLC) or expansion packs.
The content of this game is suitable for persons aged 7 years and over only. It contains: Non realistic looking violence towards fantasy characters - Pictures or sounds likely to be scary to young children - Non realistic looking violence towards characters which although human are not very detailed.
No screenshots available for this game.