As a foundational 1983 Platform/Puzzle main game, you navigate single-screen levels collecting gold while avoiding relentless guards. The core loop involves strategic movement and using your ability to dig holes to temporarily trap enemies. Its most distinctive feature is the integrated level editor, allowing players to design and share custom stages, significantly extending replayability across its many platform releases.
The gameplay loop centers on precise timing and spatial reasoning. Players must traverse multi-tiered structures, climbing ladders and traversing beams to reach scattered gold pieces. A critical mechanic involves the ability to dig holes in the terrain. This action temporarily traps pursuing enemies, allowing the player a window of opportunity to escape or reposition. However, digging must be done strategically, as enemies can climb out of the holes after a short delay.
The atmosphere is one of tense, solitary navigation against persistent opposition. While the premise is simple—collect the gold and move to the next screen—the increasing complexity of the level layouts and enemy patterns provides a consistent challenge.
One of the most significant features that set this game apart upon its initial release was the inclusion of a robust level editor. This tool allowed players to design and construct their own unique challenges, fundamentally expanding the game's longevity and replayability far beyond its pre-set content. This feature fostered a community aspect where players shared and competed over the most intricate or difficult custom-made stages.
The puzzle aspect arises from managing enemy movement patterns in conjunction with the limited actions available to the player. Enemies react predictably to the player's presence, but the layout of the platforms and the strategic placement of traps (the holes dug by the player) dictate the optimal path. Successfully completing a level often requires solving a sequence puzzle involving luring guards into specific locations before securing the final pieces of gold.
This main game has seen numerous releases across a wide array of systems, including DOS, various Japanese home computers (PC-9800 Series, Sharp X1), classic consoles like the Atari 8-bit family and Commodore 64, as well as arcade hardware. It has also appeared on modern platforms such as Windows Phone.
Regarding additional content, there are currently no official DLCs or expansions associated with this core release. The game has, however, seen multiple official remakes over the years, offering updated interpretations of the original concept.

Classic Lode Runner action comes to Windows Phone.

A remake of Lode Runner, developed by Tozai and Southend Interactive, was released on April 22, 2009. The game features revamped 3D graphics, additional game modes, cooperative and competitive multiplayer support, six new block types and a level editor, as well as live leaderboards and a timeline of the game's history.

An unreleased version of the game for the Atari Lynx was discovered in 2008 on an old Atari Corp. hard drive and was eventually released by Video 61. The Bungeling Empire has stolen a huge cache of gold from its rightful owners, and your mission is to infiltrate its treasury and recapture it. This entails progressing through 150 screens of platforms, ladders and ropes. The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision.

Lode Runner: The Legend Returns is a 1994 remake to the classic Lode Runner video game. The game takes place in a single frame with many different elements such as ground, ladders, treasure, items, and villains. The goal is to collect all the treasure, avoid touching any of the monks, and reach the exit. A level editor is included with the game, allowing several levels to constitute a single group of levels, as well as the ability to switch between different tile sets. The editor can choose to set the level in night or day, as well as change the background music regardless of the tile set.

This updated take on the original Lode Runner is essentially an entirely new game, but it keeps the core of Douglas Smith's original ideas intact.