This is a DLC Level Kit for the base game LittleBigPlanet, requiring the core title to access its content. Released in 2008, it enhances creation mode by adding five themed Metal Gear Solid levels, the unique Paintinator gun, a Paint Switch mechanic, and numerous aesthetic items, including the Gurlokovich Soldier costume. Its focus is on providing tools for players to build their own themed content rather than delivering a standalone story.
This downloadable content (DLC) package, released in late 2008 for the PlayStation 3, significantly expands the creative toolkit and level design possibilities within the base game, LittleBigPlanet. It is not a standalone experience but rather an add-on that requires the core platformer to function, offering themed assets and tools inspired by the Metal Gear Solid franchise. The appeal lies in integrating the atmosphere and mechanics of that specific action series into the user-generated content ecosystem of the parent title.
Core Content and Integration
This Level Kit focuses on providing creators with specific, themed components to build new experiences. It does not introduce a new story campaign but instead supplies the building blocks for players to construct their own homages or original levels utilizing the new additions. The content is seamlessly integrated into the main game's Create Mode, allowing players to utilize the new items, costumes, and gameplay features immediately within their own creations or when playing levels built by others using this kit.
What new gameplay features are included in this expansion?
The kit introduces several unique gameplay elements designed to alter standard platforming interactions. A notable addition is the
Paintinator gun, which functions as a specialized tool for interacting with the environment or enemies, distinct from the standard paint tools. Furthermore, the inclusion of a
Paint Switch suggests a new interactive object that can dynamically alter the properties of surfaces or objects within a level, adding a layer of puzzle or action complexity to user-created stages.
Themed Assets and Customization
Beyond the functional gameplay additions, the DLC enriches the customization options available to players. This package supplies a wealth of themed aesthetic items, including numerous stickers and decorations that allow players to visually transform their game environments to match the aesthetic of the source material.
A key feature for character customization is the inclusion of a new costume: the
Gurlokovich Soldier costume, allowing players to dress their Sackboy avatars in thematic attire.
Level Design Focus
This specific DLC is centered around providing five pre-designed, themed levels that showcase the potential of the new assets and mechanics. These levels serve as both playable content and examples for creators looking to understand how to implement the new tools, such as the Paintinator and Paint Switch, effectively within their own user-generated content.
How does this DLC change the main game experience?
As a Level Kit, this content is focused on enhancing the creation aspect of the parent game rather than delivering a lengthy, narrative-driven expansion. It adds specific tools and themed assets rather than introducing a large volume of new mechanics comparable to a full expansion. The primary change is the expansion of the available creation palette for all users of the base game on the PlayStation 3.