Lethal Company is an indie cooperative horror roguelite where you work as a contracted scavenger, tasked with collecting valuable scrap from abandoned, industrialized moons to meet strict profit quotas for "the Company." The core loop involves coordinating with teammates to explore derelict facilities, scanning wildlife for a bestiary, managing inventory, and escaping before threats overwhelm you. Earnings fund travel to riskier moons or ship upgrades. Its distinctive feature is the high-stakes, communication-dependent survival against unpredictable dangers in a decaying industrial setting.
The setting plunges players into an environment of industrial decay set against the backdrop of alien wilderness. Your assignment is straightforward but fraught with peril: infiltrate derelict structures, locate salvageable materials, and return them before time runs out or worse befalls you. The atmosphere blends tense exploration with moments of genuine horror as you encounter the native fauna of these forgotten worlds.
The narrative framework centers on the necessity of meeting quotas. Earnings from collected scrap can be reinvested in several ways: upgrading your ship to access moons with higher profit margins, or purchasing cosmetic items and utility upgrades for your crew. You are encouraged to experience the outdoors and scan any creature you find to add it to your bestiary.
The gameplay loop is defined by preparation, expedition, and extraction. Before deployment, teams coordinate their gear and strategy. Once on the moon, players must navigate complex, often labyrinthine interiors, utilizing tools to locate scrap and manage inventory space. The primary mechanic involves managing limited time and resources while dealing with environmental hazards and hostile entities.
A key feature involves environmental interaction and documentation. Players can use scanning tools to identify and catalog the various creatures inhabiting these moons. This exploration extends to the surface, where the natural environment contrasts sharply with the cold, steel underbellies of the abandoned complexes.
The game emphasizes intense, high-stakes cooperation. Success hinges on communication and coordinated movement, especially when facing the unpredictable threats lurking within the facilities. The roguelite structure means that failure to meet the quota or losing crew members carries significant consequences, reinforcing the pressure of the job. Every expedition carries the risk of permanent loss of gathered resources.
Progression is tied directly to financial success. Beyond simply buying better equipment, the accumulated wealth dictates which celestial bodies the crew can afford to travel to next. Higher-tier moons offer greater scrap value but are invariably populated by more formidable environmental hazards and creatures.
The ship serves as the central hub between missions. Players can spend their earnings on functional upgrades that aid in future expeditions, such as better communication devices or enhanced storage, or purely aesthetic items to personalize their mobile base of operations.
As of the current date, this title remains the base game, with no officially released downloadable content (DLC) or major expansions available. The community reception remains strong, often focusing on emergent gameplay scenarios arising from the unpredictable nature of the expeditions.

Adds the SCP foundation as a dungeon that can spawn (by default on Titan, config can be adjusted to spawn on a variety of different moons including custom ones) Includes custom assets in the SCP style, and a fully functional SCP 914 if you can find it.

A fully customisable Lethal Company hardtype mode, that, adds: - Over 20+ Unique Events and Counting. - Custom Quota Start Values & increased progression rates. - Increased Spawn Rates. - Any Moon ALL Enemies. - Increased Loot Drop Rates.