This is downloadable content (DLC) for the core cooperative shooter, requiring the base game to play. Released in 2010, it bridges the story by having the current Survivors meet three original characters in a new campaign. Gameplay is enhanced with the M60 firearm, the Golf Club melee weapon, and a new enemy type, the Fallen Survivor. The update also adds new maps for Survival, Versus, and Scavenge modes, increasing replayability within the established apocalyptic framework.
As downloadable content, this package requires the base game to be played. It does not function as a standalone title. While it is a focused addition rather than a massive expansion, it significantly enhances the replayability and narrative depth of the base game by introducing a new, multi-chapter campaign that directly connects established characters.
The scope of this update is centered on delivering fresh scenarios and equipment rather than overhauling the core mechanics. It adds substantial value for players invested in the continuous narrative of the infected outbreak.
The primary draw of this content is the narrative intersection, allowing players to experience a unique campaign where two sets of Survivors meet. Beyond the story integration, several tangible additions enhance moment-to-moment gameplay:
In addition to the new campaign, this release broadens the available modes across existing and new maps:
The core cooperative shooter mechanics remain intact, but the introduction of the Fallen Survivor forces teams to adjust their tactics against an unfamiliar enemy type. The new weapons provide alternative loadout choices, allowing for different approaches to managing horde encounters. The primary shift is narrative and environmental, offering new settings and character interactions within the established framework of surviving the apocalypse.