Kinectimals, a 2010 simulator/sport main game for Xbox 360 and PC, centers on interacting with eleven virtual wild cat pets using motion controls. The core loop involves teaching tricks, guiding animals through obstacle courses, and engaging in free-form play to build rapport. Its distinctive feature is the reliance on full-body movement for physical interaction with the digital companions, targeting a younger audience.
The atmosphere of the game is lighthearted and focused entirely on nurturing and interacting with digital companions. Players are introduced to eleven distinct virtual animals, all modeled after various species of wild cats. The setting is designed to facilitate direct, physical engagement between the player and these virtual pets.
The primary gameplay loop revolves around direct physical interaction facilitated by motion-sensing hardware. This allows players to engage with their chosen animal in several ways, moving beyond traditional button inputs.
The defining feature of this simulation is its reliance on full-body motion tracking. Players use their actual physical movements to communicate with and guide their virtual pets. This technology is central to all activities within the game.
Interaction is multifaceted. Players can engage in free-form play, simply moving their bodies to elicit reactions from the animal. A significant component of the gameplay involves teaching the animals various tricks. Furthermore, players can guide their companions through custom-designed obstacle courses, testing both the player's ability to direct the animal and the animal's learned skills.
The original and primary version of this title was developed as a launch title for the Kinect peripheral on the Xbox 360 console. Subsequent versions were also made available for mobile devices, though the core interactive mechanics are most closely associated with the motion-controlled console experience.
As of the current date, there are no officially released DLCs or expansions associated with this main game.