Released in 1996, this is a deep, turn-based tactical RPG where you manage a squad of mercenaries for high-stakes missions across varied terrain. The core loop involves careful planning, positioning, and utilizing specialized gear like mortars and traps. This version notably expands options with 70 mercenaries and includes powerful scenario and campaign editors, offering near-infinite replayability through custom content creation, alongside network multiplayer support.
The gameplay loop centers on tactical deployment and turn-based engagement. Success hinges on utilizing the unique skills and personalities of your hired mercenaries. Each character possesses distinct attributes that influence their effectiveness in combat, inventory management, and even morale under pressure. Positioning, line-of-sight, and the careful expenditure of limited ammunition and specialized equipment define the moment-to-moment strategy.
Missions often present complex tactical puzzles. For instance, a situation might require coordinating an assault on a fortified position while simultaneously ensuring a vital bridge remains intact until a specific time, all while managing a squad member who is beginning to show signs of stress.
A significant feature of this installment is the extensive roster of available personnel. Players can recruit from a pool of 70 distinct mercenaries, including 10 new additions alongside the 60 veterans from the original roster. Furthermore, the game significantly expands tactical options through the introduction of new military hardware. This includes heavy support items such as mortars and grenade launchers, alongside specialized deployment tools like boobytrap kits, adding layers of complexity to preparation and execution.
The operational environments are varied, spanning multiple terrain types, including dense jungles, arid deserts, urban settings, and frozen wastelands, each presenting unique tactical challenges regarding movement and cover.
As a main game release, this title focuses on its core tactical experience. Beyond the primary solo campaign, the game supports multiplayer modes, allowing for competitive or cooperative tactical engagements over a network connection.
A standout feature designed for long-term engagement is the robust inclusion of editing tools. The game ships with both a scenario editor and a campaign editor. These tools empower the player to design entirely new tactical challenges, crafting custom maps, setting up unique enemy placements, and designing specific traps. This level of user-generated content capability effectively provides infinite replayability by allowing players to create and share their own "deadly games."