This is Downloadable Content (DLC) for the 2013 fighting game, Injustice: Gods Among Us, requiring the base game for access on Xbox 360 and PlayStation 3. It expands the roster by adding the playable character Batgirl, integrating her unique moveset into the existing 2D-style combat system without introducing new story segments or modes. Its scope is limited to roster expansion for competitive and arcade play.
As Downloadable Content, this package integrates directly into the existing framework of the parent fighting game. It does not introduce new story chapters, levels, or separate modes. Instead, its primary function is to provide players with immediate access to a specific, pre-existing character within the game’s established competitive and arcade structures.
The sole addition provided by this specific DLC is the playable character, Batgirl. This character becomes immediately available for use across all modes where the main roster characters are accessible, including Versus matches and the game's story mode segments where applicable.
The gameplay remains consistent with the established mechanics of Injustice: Gods Among Us, a 2D-style fighting game known for its cinematic super moves and environmental interactions. The introduction of a new character means players gain a fresh moveset, unique special attacks, and distinct character traits to master within this established combat system.
Compared to the substantial scope of the base game, this DLC is focused and targeted. It delivers one new combatant rather than a broad expansion of narrative or systemic features. Its value lies entirely in the addition of this specific character to the available roster for competitive and casual play.
By adding Batgirl to the roster, players gain another strategic option for high-level competitive play and character mastery. It directly enhances replayability within the existing modes by offering a new fighting style to learn and utilize against the established cast.