Homeworld is a seminal 1999 Real-Time Strategy (RTS) main game where you command the Kushan fleet on a desperate journey across space to find their ancestral homeworld while evading the hostile Taiidan Empire. Its core loop involves salvaging resources to build and manage a persistent fleet, with the defining feature being revolutionary, full three-dimensional tactical movement across the X, Y, and Z axes. This spatial freedom fundamentally alters combat strategy compared to traditional RTS titles. The game has received updates via a modern remaster.
This is a seminal Real-Time Strategy (RTS) title, first released in 1999 for PC (Microsoft Windows), Mac, and Linux platforms. Set against the vast, silent backdrop of deep space, the game centers on the desperate journey of the Kushan people. Having uncovered ancient technology that reveals their true origin, they are forced to flee their desert home world aboard a massive mothership. Their goal is to traverse the galaxy to find their ancestral homeworld while being relentlessly pursued by the powerful and hostile Taiidan Empire, which seeks their complete annihilation. The atmosphere blends high-stakes military conflict with a profound sense of epic adventure and isolation.
The fundamental appeal of this strategy game lies in its revolutionary approach to the RTS genre: full three-dimensional movement. Unlike traditional RTS games confined to a 2D plane, players command their entire fleet across the X, Y, and Z axes. This depth fundamentally changes tactical engagement, requiring players to consider vertical positioning, flanking maneuvers from above and below, and managing formations in a truly volumetric space.
The primary gameplay loop involves resource gathering—primarily through salvaging derelict ships and mining asteroids—to construct new vessels, ranging from small fighters and corvettes to massive capital ships like frigates and carriers. Missions often require careful fleet composition, balancing offensive power with defensive capabilities, and executing complex maneuvers to outwit the enemy AI or human opponents in multiplayer scenarios. The concept of "persistence" is also key; ships lost in one mission are permanently gone, adding significant weight to every tactical decision.
The defining feature is the seamless integration of 3D space into strategic command. This shift from traditional top-down strategy to true volumetric combat was groundbreaking upon release. Furthermore, the narrative structure is highly linear and focused, presenting a continuous, unfolding saga rather than disconnected skirmishes. Players manage their fleet across multiple sectors, with the composition of their surviving forces carrying over between missions, reinforcing the feeling of leading a singular, nomadic civilization.
Players utilize a specialized interface to select and maneuver their units in three dimensions. Controlling formations is crucial; grouping ships tightly offers defensive bonuses but makes them vulnerable to area-of-effect attacks, while spreading out allows for better coverage but risks individual ships being isolated and overwhelmed by superior numbers. Successful engagement often hinges on using the environment—such as nebulas or asteroid fields—for cover or tactical advantage against the pursuing enemy forces.
As a main title, the core experience is self-contained. The game has received one official expansion pack to supplement the original content. Additionally, a significant remaster of the original game has been released, updating the visuals and interface for modern systems while retaining the core gameplay experience. This updated version ensures that the classic RTS mechanics remain accessible on current PC, Mac, and Linux operating systems.

Homeworld: Emergence was originally released as "Homeworld: Cataclysm". "Cataclysm" is now a registered trademark of Blizzard Entertainment, Inc., and the game has been renamed to avoid confusion. Other than the subtitle change, the game is identical to the game released in 2000. Homeworld: Emergence is the second game in the Homeworld series. Emergence was originally an expansion pack for Homeworld, but the changes to the game engine and long, detailed single-player campaign (17 missions to Homeworld's 16) prompted the publisher to change it to a stand-alone release.

Homeworld: Raider Retreat is a promotional version of Homeworld that was made available through the pre-order version of Homeworld: Cataclysm. The game added an additional mission, along with the first four missions, focusing primarily on the Turanic Raiders, which was cut from the original game for unknown reasons. None of these missions are available in Homeworld: Cataclysm.