As a main game, this 2006 stealth-action title puts you in control of Agent 47, a contract killer whose success hinges on remaining unseen. The core loop involves infiltrating complex sandbox levels to eliminate targets, with rewards directly tied to discretion; getting caught increases notoriety, making future hits harder. A unique feature is the in-game economy: cash earned from clean hits funds equipment upgrades, directly influencing your approach to subsequent contracts. This installment focuses heavily on player consequence and creative execution across various locations.
The gameplay loop revolves around infiltration, execution, and exfiltration. Players are tasked with eliminating specific targets within complex, sandbox-style levels populated by numerous non-player characters. The game heavily rewards subtlety; remaining hidden and achieving "Silent Assassin" status—by leaving no trace of involvement—is paramount.
A defining feature of this installment is the emphasis on player consequence. If Agent 47 is exposed during a violent act, his notoriety increases. This manifests visually through newspaper headlines and wanted posters that appear in subsequent missions, making future operations significantly more challenging as NPCs become more vigilant and security tightens.
A unique system introduced here ties directly into the player's performance and reputation. Agent 47 is paid in cash for completed contracts. How this money is managed directly impacts the resources available for future missions. Players can spend their earnings on upgrading equipment, unlocking new weaponry, or purchasing specialized tools, creating a distinct progression path based on financial management and mission efficiency.
The game’s appeal lies in its creative freedom within highly structured environments. Players are given a target and a location, but the method of execution is almost entirely open-ended. This encourages experimentation with disguises, environmental hazards, and creative weapon use. Whether staging an accident, utilizing a rare weapon, or simply disappearing into the background, the game supports multiple viable approaches to every contract.
The narrative centers on a crisis within the assassination world. When assassins from Agent 47's contract agency, the ICA, begin to be systematically eliminated in a series of targeted hits, 47 suspects a larger, more powerful agency has entered the fray. As contact with the ICA is suddenly lost, Agent 47 perceives himself as the next potential target, compelling the contract killer to travel to America to investigate and neutralize the threat personally.
As a main title originally released in 2006, the core experience remains intact across its original platforms: Xbox 360, PC (Microsoft Windows), PlayStation 2, and Xbox. While it does not feature official downloadable content, the title has received two separate remaster updates, suggesting continued support for modernization and accessibility on newer hardware configurations.
The content of this game is suitable for persons aged 18 years and over only. It contains: Extreme violence - Violence towards defenceless people - Glamorisation of drugs - Strong language
Strong violence, coarse language and sexual references, Gaming experience may change online

A new version of Hitman: Blood Money. Hitman: Blood Money Reprisal stars Agent 47, an assassin dispatching targets all around the world. The new version introduces some new mechanics, such as instinct mode and a minimap.

Hitman’s back, drawing you closer than ever into his deadly world where staying anonymous, being smart and totally ruthless are the key to a perfect execution. Lucrative contracts on the rich and powerful in high profile locations make killing for money good business. But when a rival agency enters the scene it’s war and only the best man will be left standing.