This 2003 tactical shooter/simulator places you as a British SAS operative during WWII, blending first-person action with real-time strategy elements. Gameplay involves sandbox-style missions across diverse global locales, requiring you to select equipment, issue vocal commands, and manage map control. Distinctive features include enhanced stealth options like acquiring enemy uniforms and taking POWs, alongside varied objectives such as sabotage and rescue. The experience emphasizes meticulous planning and execution across its campaign, which is supplemented by the Sabre Squadron expansion.
The primary gameplay loop involves selecting a mission, carefully managing the equipment loadout, and then deploying into the operational area. Missions are structured around a sandbox-style freedom, allowing players to approach objectives at their own pace and in their chosen sequence. Objectives are diverse, ranging from espionage and sabotage to prisoner rescue, assassination, and partisan assistance.
Significant enhancements were made to the tactical options available to the player. A key addition is the ability to take Prisoners of War (POWs), which directly feeds into enhanced stealth mechanics, such as the acquisition and use of enemy uniforms to infiltrate secure areas. Vehicle usage is also integrated into the operational framework across the various theaters of war.
The game distinguishes itself by blending direct first-person combat with real-time strategy (RTS) oversight. Players are not limited to controlling only their own character; they can issue vocal commands to their squad, manage real-time map control, and switch to an overhead command view to orchestrate staged, sequential tactical maneuvers for the entire team.
The operations span numerous global locations, including Norway, Libya, Burma, Austria, France, and Czechoslovakia. While some missions are modeled on real SAS exploits, the game generally takes creative liberties with the historical timeline and placement of these operations. The expansion pack, Sabre Squadron, further extends the playable area to include additional missions set in France, Libya, and Sicily.
The game utilizes the LS3D engine, which provided a foundation for detailed environments suitable for the required tactical depth. The core features that define the experience are the combination of enhanced equipment selection, real-time map control, and the ability to seamlessly transition between direct action and overhead tactical command.